Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. před 12 roky
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pkgs c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. před 12 roky
CMakeLists.txt 81af6af406 Fixed the Lua compilation error in GCC build by making sure the right Precompiled.h include file is found by adjusting the GCC include search path. před 12 roky
LuaFile.cpp dfc7647277 Replace table with spaces. před 12 roky
LuaFile.h 90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. před 12 roky
LuaScript.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. před 12 roky
LuaScript.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. před 12 roky
LuaScriptInstance.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. před 12 roky
LuaScriptInstance.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. před 12 roky
Precompiled.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Precompiled.h 8710d28a79 Convert Vector<String> to Lua table, remove const char* type. před 12 roky