Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. %!s(int64=12) %!d(string=hai) anos
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pkgs c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 81af6af406 Fixed the Lua compilation error in GCC build by making sure the right Precompiled.h include file is found by adjusting the GCC include search path. %!s(int64=12) %!d(string=hai) anos
LuaFile.cpp dfc7647277 Replace table with spaces. %!s(int64=12) %!d(string=hai) anos
LuaFile.h 90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. %!s(int64=12) %!d(string=hai) anos
LuaScript.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. %!s(int64=12) %!d(string=hai) anos
LuaScript.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. %!s(int64=12) %!d(string=hai) anos
LuaScriptInstance.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. %!s(int64=12) %!d(string=hai) anos
LuaScriptInstance.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. %!s(int64=12) %!d(string=hai) anos
Precompiled.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos
Precompiled.h 8710d28a79 Convert Vector<String> to Lua table, remove const char* type. %!s(int64=12) %!d(string=hai) anos