Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 tahun lalu
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pkgs c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 tahun lalu
CMakeLists.txt 81af6af406 Fixed the Lua compilation error in GCC build by making sure the right Precompiled.h include file is found by adjusting the GCC include search path. 12 tahun lalu
LuaFile.cpp dfc7647277 Replace table with spaces. 12 tahun lalu
LuaFile.h 90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. 12 tahun lalu
LuaScript.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 tahun lalu
LuaScript.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 tahun lalu
LuaScriptInstance.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 tahun lalu
LuaScriptInstance.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 tahun lalu
Precompiled.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 tahun lalu
Precompiled.h 8710d28a79 Convert Vector<String> to Lua table, remove const char* type. 12 tahun lalu