Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 anni fa
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pkgs c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 anni fa
CMakeLists.txt 81af6af406 Fixed the Lua compilation error in GCC build by making sure the right Precompiled.h include file is found by adjusting the GCC include search path. 12 anni fa
LuaFile.cpp dfc7647277 Replace table with spaces. 12 anni fa
LuaFile.h 90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. 12 anni fa
LuaScript.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 anni fa
LuaScript.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 anni fa
LuaScriptInstance.cpp 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 anni fa
LuaScriptInstance.h 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 anni fa
Precompiled.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 anni fa
Precompiled.h 8710d28a79 Convert Vector<String> to Lua table, remove const char* type. 12 anni fa