Guthrie Adams
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395e25f357
updating model and model LOD to use asset based instance ID
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vor 2 Jahren |
gadams3
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67eca4c732
Correcting spelling of "Default" in material component
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vor 2 Jahren |
gadams3
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ae93927fdb
Adding asserts per code review feedback
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vor 2 Jahren |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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vor 2 Jahren |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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vor 2 Jahren |
Chris Galvan
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f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
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vor 2 Jahren |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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vor 2 Jahren |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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vor 2 Jahren |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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vor 2 Jahren |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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vor 2 Jahren |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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vor 3 Jahren |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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vor 3 Jahren |
Tommy Walton
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db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
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vor 3 Jahren |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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vor 3 Jahren |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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vor 3 Jahren |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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vor 3 Jahren |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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vor 3 Jahren |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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vor 3 Jahren |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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vor 3 Jahren |
Tommy Walton
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a1d7808274
Expose Set/GetVisibility to script canvas and track view. (#9523)
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vor 3 Jahren |
John Coimbra Walsh
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04c3cdcab3
Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working
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vor 3 Jahren |
Tommy Walton
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11a3cf64c0
Mesh Component UI updates (#9390)
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vor 3 Jahren |
John
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e8e7e4c3bf
Address PR comments.
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vor 3 Jahren |
John
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ae003f0d1e
Address PR comments.
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vor 3 Jahren |
John
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5f0424466a
Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working
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vor 3 Jahren |
John
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6bdbcb5f68
Add support for WhiteBox and Cloth.
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vor 3 Jahren |
Guthrie Adams
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726a3a7974
Fix multiple issues with material overrides updating or previewing consistently
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vor 3 Jahren |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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vor 4 Jahren |
Tom Hulton-Harrop
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5940982244
Ensure render geometry is refreshed when the mesh component controller is moved (#6452)
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vor 4 Jahren |
windbagjacket
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7474c5480e
Adding ray tracing toggle to behavior context so it can be used with scripting.
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vor 4 Jahren |