Guthrie Adams
|
395e25f357
updating model and model LOD to use asset based instance ID
|
2 年之前 |
gadams3
|
67eca4c732
Correcting spelling of "Default" in material component
|
2 年之前 |
gadams3
|
ae93927fdb
Adding asserts per code review feedback
|
2 年之前 |
gadams3
|
faf592d03c
Updating visible geometry bus after PR feedback
|
2 年之前 |
gadams3
|
0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
|
2 年之前 |
Chris Galvan
|
f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
|
2 年之前 |
JLeclercq
|
d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
|
2 年之前 |
gadams3
|
3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
|
2 年之前 |
gadams3
|
979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
|
3 年之前 |
gadams3
|
58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
|
3 年之前 |
Ken Pruiksma
|
3c10e112fb
Removing actors from reflection cubemap images. (#14108)
|
3 年之前 |
Ken Pruiksma
|
0ed5937e2d
Cached projected shadows (#13288)
|
3 年之前 |
Tommy Walton
|
db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
|
3 年之前 |
santorac
|
1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
|
3 年之前 |
gadams3
|
8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
|
3 年之前 |
santorac
|
783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
|
3 年之前 |
Guthrie Adams
|
758c18921e
renaming and updating formatting for a couple of functions
|
3 年之前 |
Guthrie Adams
|
796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
|
3 年之前 |
Guthrie Adams
|
b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
|
3 年之前 |
Tommy Walton
|
a1d7808274
Expose Set/GetVisibility to script canvas and track view. (#9523)
|
3 年之前 |
John Coimbra Walsh
|
04c3cdcab3
Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working
|
3 年之前 |
Tommy Walton
|
11a3cf64c0
Mesh Component UI updates (#9390)
|
3 年之前 |
John
|
e8e7e4c3bf
Address PR comments.
|
3 年之前 |
John
|
ae003f0d1e
Address PR comments.
|
3 年之前 |
John
|
5f0424466a
Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working
|
3 年之前 |
John
|
6bdbcb5f68
Add support for WhiteBox and Cloth.
|
3 年之前 |
Guthrie Adams
|
726a3a7974
Fix multiple issues with material overrides updating or previewing consistently
|
3 年之前 |
lumberyard-employee-dm
|
b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
|
4 年之前 |
Tom Hulton-Harrop
|
5940982244
Ensure render geometry is refreshed when the mesh component controller is moved (#6452)
|
4 年之前 |
windbagjacket
|
7474c5480e
Adding ray tracing toggle to behavior context so it can be used with scripting.
|
4 年之前 |