提交歷史

作者 SHA1 備註 提交日期
  Guthrie Adams 395e25f357 updating model and model LOD to use asset based instance ID 2 年之前
  gadams3 67eca4c732 Correcting spelling of "Default" in material component 2 年之前
  gadams3 ae93927fdb Adding asserts per code review feedback 2 年之前
  gadams3 faf592d03c Updating visible geometry bus after PR feedback 2 年之前
  gadams3 0282d1debe First iteration of visible geometry bus plus implementation for mesh component controller 2 年之前
  Chris Galvan f8ae9f238c Fixed logic error in visibility for LOD Configuration group 2 年之前
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) 2 年之前
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. 2 年之前
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick 3 年之前
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 3 年之前
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) 3 年之前
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 年之前
  Tommy Walton db1b01d9a8 GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911) 3 年之前
  santorac 1b0fc2ebb4 Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving 3 年之前
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* 3 年之前
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) 3 年之前
  Guthrie Adams 758c18921e renaming and updating formatting for a couple of functions 3 年之前
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. 3 年之前
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications 3 年之前
  Tommy Walton a1d7808274 Expose Set/GetVisibility to script canvas and track view. (#9523) 3 年之前
  John Coimbra Walsh 04c3cdcab3 Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working 3 年之前
  Tommy Walton 11a3cf64c0 Mesh Component UI updates (#9390) 3 年之前
  John e8e7e4c3bf Address PR comments. 3 年之前
  John ae003f0d1e Address PR comments. 3 年之前
  John 5f0424466a Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working 3 年之前
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. 3 年之前
  Guthrie Adams 726a3a7974 Fix multiple issues with material overrides updating or previewing consistently 3 年之前
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 年之前
  Tom Hulton-Harrop 5940982244 Ensure render geometry is refreshed when the mesh component controller is moved (#6452) 4 年之前
  windbagjacket 7474c5480e Adding ray tracing toggle to behavior context so it can be used with scripting. 4 年之前