Guthrie Adams
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395e25f357
updating model and model LOD to use asset based instance ID
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2 vuotta sitten |
gadams3
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67eca4c732
Correcting spelling of "Default" in material component
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2 vuotta sitten |
gadams3
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ae93927fdb
Adding asserts per code review feedback
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2 vuotta sitten |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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2 vuotta sitten |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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2 vuotta sitten |
Chris Galvan
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f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
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2 vuotta sitten |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 vuotta sitten |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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2 vuotta sitten |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 vuotta sitten |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 vuotta sitten |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 vuotta sitten |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 vuotta sitten |
Tommy Walton
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db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
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3 vuotta sitten |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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3 vuotta sitten |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 vuotta sitten |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 vuotta sitten |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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3 vuotta sitten |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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3 vuotta sitten |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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3 vuotta sitten |
Tommy Walton
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a1d7808274
Expose Set/GetVisibility to script canvas and track view. (#9523)
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3 vuotta sitten |
John Coimbra Walsh
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04c3cdcab3
Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working
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3 vuotta sitten |
Tommy Walton
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11a3cf64c0
Mesh Component UI updates (#9390)
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3 vuotta sitten |
John
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e8e7e4c3bf
Address PR comments.
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3 vuotta sitten |
John
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ae003f0d1e
Address PR comments.
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3 vuotta sitten |
John
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5f0424466a
Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working
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3 vuotta sitten |
John
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6bdbcb5f68
Add support for WhiteBox and Cloth.
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3 vuotta sitten |
Guthrie Adams
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726a3a7974
Fix multiple issues with material overrides updating or previewing consistently
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3 vuotta sitten |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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4 vuotta sitten |
Tom Hulton-Harrop
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5940982244
Ensure render geometry is refreshed when the mesh component controller is moved (#6452)
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4 vuotta sitten |
windbagjacket
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7474c5480e
Adding ray tracing toggle to behavior context so it can be used with scripting.
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4 vuotta sitten |