Commit History

Author SHA1 Message Date
  Guthrie Adams 395e25f357 updating model and model LOD to use asset based instance ID 2 years ago
  gadams3 67eca4c732 Correcting spelling of "Default" in material component 2 years ago
  gadams3 ae93927fdb Adding asserts per code review feedback 2 years ago
  gadams3 faf592d03c Updating visible geometry bus after PR feedback 2 years ago
  gadams3 0282d1debe First iteration of visible geometry bus plus implementation for mesh component controller 2 years ago
  Chris Galvan f8ae9f238c Fixed logic error in visibility for LOD Configuration group 2 years ago
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) 2 years ago
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. 2 years ago
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick 2 years ago
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. 2 years ago
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) 3 years ago
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 years ago
  Tommy Walton db1b01d9a8 GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911) 3 years ago
  santorac 1b0fc2ebb4 Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving 3 years ago
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* 3 years ago
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) 3 years ago
  Guthrie Adams 758c18921e renaming and updating formatting for a couple of functions 3 years ago
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. 3 years ago
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications 3 years ago
  Tommy Walton a1d7808274 Expose Set/GetVisibility to script canvas and track view. (#9523) 3 years ago
  John Coimbra Walsh 04c3cdcab3 Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working 3 years ago
  Tommy Walton 11a3cf64c0 Mesh Component UI updates (#9390) 3 years ago
  John e8e7e4c3bf Address PR comments. 3 years ago
  John ae003f0d1e Address PR comments. 3 years ago
  John 5f0424466a Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working 3 years ago
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. 3 years ago
  Guthrie Adams 726a3a7974 Fix multiple issues with material overrides updating or previewing consistently 3 years ago
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 years ago
  Tom Hulton-Harrop 5940982244 Ensure render geometry is refreshed when the mesh component controller is moved (#6452) 4 years ago
  windbagjacket 7474c5480e Adding ray tracing toggle to behavior context so it can be used with scripting. 4 years ago