Guthrie Adams
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395e25f357
updating model and model LOD to use asset based instance ID
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2 anos atrás |
gadams3
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67eca4c732
Correcting spelling of "Default" in material component
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2 anos atrás |
gadams3
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ae93927fdb
Adding asserts per code review feedback
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2 anos atrás |
gadams3
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faf592d03c
Updating visible geometry bus after PR feedback
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2 anos atrás |
gadams3
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0282d1debe
First iteration of visible geometry bus plus implementation for mesh component controller
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2 anos atrás |
Chris Galvan
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f8ae9f238c
Fixed logic error in visibility for LOD Configuration group
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2 anos atrás |
JLeclercq
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d90ce8e5a1
Add OnObjectSrgCreated event for Mesh and Actor components (#15175)
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2 anos atrás |
gadams3
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3644d10301
Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map.
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2 anos atrás |
gadams3
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979f6abfb6
Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick
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2 anos atrás |
gadams3
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58e4be5541
Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle.
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2 anos atrás |
Ken Pruiksma
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3c10e112fb
Removing actors from reflection cubemap images. (#14108)
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3 anos atrás |
Ken Pruiksma
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0ed5937e2d
Cached projected shadows (#13288)
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3 anos atrás |
Tommy Walton
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db1b01d9a8
GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911)
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3 anos atrás |
santorac
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1b0fc2ebb4
Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving
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3 anos atrás |
gadams3
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8ec4a4d3eb
Material Component: Renamed MaterialReceiver* to MaterialConsumer*
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3 anos atrás |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 anos atrás |
Guthrie Adams
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758c18921e
renaming and updating formatting for a couple of functions
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3 anos atrás |
Guthrie Adams
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796f4fb3d1
Renamed several material component bus functions based on feedback from previous review.
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3 anos atrás |
Guthrie Adams
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b55dfdf3f7
Material Component: Fixed cached default material asset map and notifications
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3 anos atrás |
Tommy Walton
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a1d7808274
Expose Set/GetVisibility to script canvas and track view. (#9523)
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3 anos atrás |
John Coimbra Walsh
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04c3cdcab3
Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working
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3 anos atrás |
Tommy Walton
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11a3cf64c0
Mesh Component UI updates (#9390)
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3 anos atrás |
John
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e8e7e4c3bf
Address PR comments.
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3 anos atrás |
John
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ae003f0d1e
Address PR comments.
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3 anos atrás |
John
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5f0424466a
Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working
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3 anos atrás |
John
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6bdbcb5f68
Add support for WhiteBox and Cloth.
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3 anos atrás |
Guthrie Adams
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726a3a7974
Fix multiple issues with material overrides updating or previewing consistently
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3 anos atrás |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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4 anos atrás |
Tom Hulton-Harrop
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5940982244
Ensure render geometry is refreshed when the mesh component controller is moved (#6452)
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4 anos atrás |
windbagjacket
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7474c5480e
Adding ray tracing toggle to behavior context so it can be used with scripting.
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4 anos atrás |