Historique des commits

Auteur SHA1 Message Date
  Guthrie Adams 395e25f357 updating model and model LOD to use asset based instance ID il y a 2 ans
  gadams3 67eca4c732 Correcting spelling of "Default" in material component il y a 2 ans
  gadams3 ae93927fdb Adding asserts per code review feedback il y a 2 ans
  gadams3 faf592d03c Updating visible geometry bus after PR feedback il y a 2 ans
  gadams3 0282d1debe First iteration of visible geometry bus plus implementation for mesh component controller il y a 2 ans
  Chris Galvan f8ae9f238c Fixed logic error in visibility for LOD Configuration group il y a 2 ans
  JLeclercq d90ce8e5a1 Add OnObjectSrgCreated event for Mesh and Actor components (#15175) il y a 2 ans
  gadams3 3644d10301 Addressing PR feedback. Removing unnecessary bus connection checks. Added utility function for converting between material assignment map and custom material map. il y a 2 ans
  gadams3 979f6abfb6 Deleting material assignment notification bus and implementing more efficient notifications sent for batches of changes on tick il y a 2 ans
  gadams3 58e4be5541 Updating feature processors and components to remove direct dependency on material assignment data types. Instead, the mesh feature processor will manage its own custom materials. This will limit the amount of data that gets copied into the feature processor and carried around with every mesh handle. il y a 2 ans
  Ken Pruiksma 3c10e112fb Removing actors from reflection cubemap images. (#14108) il y a 3 ans
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) il y a 3 ans
  Tommy Walton db1b01d9a8 GHI-12349 : Use static AZ Name in MeshFeatureProcessor (#12911) il y a 3 ans
  santorac 1b0fc2ebb4 Merge branch 'development' into Atom/santorac/ShaderDetailsTool_Moving il y a 3 ans
  gadams3 8ec4a4d3eb Material Component: Renamed MaterialReceiver* to MaterialConsumer* il y a 3 ans
  santorac 783b110778 (Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state) il y a 3 ans
  Guthrie Adams 758c18921e renaming and updating formatting for a couple of functions il y a 3 ans
  Guthrie Adams 796f4fb3d1 Renamed several material component bus functions based on feedback from previous review. il y a 3 ans
  Guthrie Adams b55dfdf3f7 Material Component: Fixed cached default material asset map and notifications il y a 3 ans
  Tommy Walton a1d7808274 Expose Set/GetVisibility to script canvas and track view. (#9523) il y a 3 ans
  John Coimbra Walsh 04c3cdcab3 Merge pull request #9383 from aws-lumberyard-dev/focus_mode_atom_fx-renderable_types-bus-working il y a 3 ans
  Tommy Walton 11a3cf64c0 Mesh Component UI updates (#9390) il y a 3 ans
  John e8e7e4c3bf Address PR comments. il y a 3 ans
  John ae003f0d1e Address PR comments. il y a 3 ans
  John 5f0424466a Merge branch 'development' into focus_mode_atom_fx-renderable_types-bus-working il y a 3 ans
  John 6bdbcb5f68 Add support for WhiteBox and Cloth. il y a 3 ans
  Guthrie Adams 726a3a7974 Fix multiple issues with material overrides updating or previewing consistently il y a 3 ans
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) il y a 4 ans
  Tom Hulton-Harrop 5940982244 Ensure render geometry is refreshed when the mesh component controller is moved (#6452) il y a 4 ans
  windbagjacket 7474c5480e Adding ray tracing toggle to behavior context so it can be used with scripting. il y a 4 ans