提交歷史

作者 SHA1 備註 提交日期
  bre..ns 5dbde4ad06 TerrainQuad documentation patch thanks @slyh 13 年之前
  bre..ns eac143830f TerrainGrid documentation patch thanks @slyh 13 年之前
  Kae..pl b8896f3948 Added variable to BlenderKey that would allow to suspend object properties loading. 13 年之前
  rem..om 1c92f500eb AndroidAudioRenderer : propperly set the looping value on media player 13 年之前
  ShA..Rd ac59c1ffdf * Fix link error in glow material techniques 13 年之前
  Sha..rd 7ec115a768 * AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior) 13 年之前
  Sha..rd 60e0e46344 * Remove usage of "SimpleTextured" shaders from other materials 13 年之前
  Sha..rd 9390125d6c * NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config 13 年之前
  Sha..rd 0751d9ff76 * Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache 13 年之前
  Sha..rd c8fa79fbd6 * Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O 13 年之前
  Sha..rd ad01d36915 * Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation. 13 年之前
  Sha..rd 5d37b914e1 * Removed deprecated material definitions 13 年之前
  Sha..rd 2d12c4eaf8 * Fix compile error in TestPostWater 13 年之前
  Sha..rd 9c2257ff8e * Added TestCustomLoader example for asset manager 13 年之前
  Sha..rd 12d3e277e6 * Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead. 13 年之前
  Sha..rd 988110e360 * Removed deprecated methods from AudioNode 13 年之前
  Sha..rd 924d83ffdb * Fixed up ThreadingManager to actually work with the asset manager, even though nobody uses it 13 年之前
  Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 年之前
  Sha..rd 0c37fc46e9 * Fix crash in TestAbsoluteLocators 13 年之前
  Sha..rd 79194f054c * License and formatting in GeneratedTextureKey 13 年之前
  Sha..rd 633871f58f * TestLeakingGL no longer uses Mesh.setInterleaved() which is deprecated 13 年之前
  Sha..rd 90f32dc703 * Proper equals/hashCode methods in OgreMaterialKey/OgreMeshKey 13 年之前
  Sha..rd f844ca429f * JmeFormatter now uses non threadsafe StringBuilder for performance 13 年之前
  Sha..rd f6b5335976 * Formatting and minor changes in Curve, Cylinder, PQTorus 13 年之前
  Sha..rd 0aa5efb028 * Added license text for asset exceptions 13 年之前
  Sha..rd c67e6d32c5 * Since AssetManager registerLoader/Locator method that take a string class are deprecated, AssetConfig will no longer use them 13 年之前
  Sha..rd 0c1294c57c * Mesh/GImpact collision shapes now support triangle strips/fans through Mesh.getIndicesAsList() method 13 年之前
  Sha..rd 1da836ea72 * Blender user properties no longer savable, as it is not allowed to have non-core data in j3o 13 年之前
  Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 年之前
  Sha..rd cf9d5b5ebc * Remove some useless files 13 年之前