Rémy Bouquet
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fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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10 年 前 |
Nehon
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f2b9343d51
Merge branch 'master' into PBRisComing
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10 年 前 |
Nehon
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5989711f73
Added multi selection to the ShaderNode editor.
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10 年 前 |
Daniel Johansson
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e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
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10 年 前 |
Daniel Johansson
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be692a2ceb
Reverted changes to build script regarding bullet libs.
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10 年 前 |
Daniel Johansson
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0869880c8e
Reverted changes to build script regarding bullet libs.
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10 年 前 |
Daniel Johansson
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d3da4a7266
Merge remote-tracking branch 'upstream/master'
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10 年 前 |
Daniel Johansson
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9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
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10 年 前 |
Nehon
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9a3976ed50
Merge branch 'master' into PBRisComing
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10 年 前 |
Nehon
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129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
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10 年 前 |
Nehon
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b0db53b5d6
Fixed warning when trying to find a srgb format for a Depth format.
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10 年 前 |
Kirill Vainer
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cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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10 年 前 |
Nehon
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9256f2e4d4
Merge branch 'master' into PBRisComing
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10 年 前 |
Nehon
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c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
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10 年 前 |
Daniel Johansson
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2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
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10 年 前 |
Daniel Johansson
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013f67ee89
Merge remote-tracking branch 'upstream/master'
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10 年 前 |
Daniel Johansson
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8c45568772
Added intellij files to gitignore
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10 年 前 |
Nehon
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327e0125d9
Merge branch 'master' into PBRisComing
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10 年 前 |
Nehon
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95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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10 年 前 |
Nehon
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57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
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10 年 前 |
Nehon
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34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
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10 年 前 |
Nehon
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6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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10 年 前 |
Nehon
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596954b056
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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10 年 前 |
David Bernard
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568ee09d17
add GLSL150 compatible Unshaded
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10 年 前 |
David Bernard
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704c3f1a10
enable MRT on gl3
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10 年 前 |
Nehon
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2b8898b7b2
Here is the rest of last commit
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10 年 前 |
Nehon
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dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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10 年 前 |
Rémy Bouquet
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9883a18d85
Update CONTRIBUTING.md
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10 年 前 |
Kirill Vainer
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328966ba79
Merge pull request #293 from davidB/david_materiel_no_render
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10 年 前 |
Nehon
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be58be75ef
Merge branch 'master' into PBRisComing
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10 年 前 |