瀏覽代碼

Fixed shadows in cars demo.

Bah, this one was tricky. World positions are not updated for objects that are not part of the scene graph so spotlight target was just hanging in limbo.
alteredq 13 年之前
父節點
當前提交
2b7c115d57
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      examples/webgl_materials_cubemap_dynamic.html

+ 1 - 0
examples/webgl_materials_cubemap_dynamic.html

@@ -178,6 +178,7 @@
 				spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
 
 				scene.add( spotLight );
+				scene.add( spotLight.target );
 
 				directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
 				directionalLight2.position.set( 0.5, -1, 0.5 );