@@ -10,11 +10,11 @@ The aim of the project is to create a lightweight 3D library with a very low lev
### Usage ###
### Usage ###
-Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
+Download the [minified library](http://mrdoob.github.com/three.js/build/three.min.js) and include it in your html.
Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/build.py,-or-how-to-generate-a-compressed-Three.js-file).
Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/build.py,-or-how-to-generate-a-compressed-Three.js-file).
```html
```html
-<script src="js/Three.js"></script>
+<script src="js/three.min.js"></script>
```
```
This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.
This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.