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Examples: Clean up

Mugen87 před 7 roky
rodič
revize
fd36a4b6d0
43 změnil soubory, kde provedl 43 přidání a 43 odebrání
  1. 1 1
      examples/js/renderers/WebGLDeferredRenderer.js
  2. 1 1
      examples/misc_controls_trackball.html
  3. 1 1
      examples/webgl_buffergeometry.html
  4. 1 1
      examples/webgl_buffergeometry_lines.html
  5. 1 1
      examples/webgl_buffergeometry_lines_indexed.html
  6. 1 1
      examples/webgl_buffergeometry_points.html
  7. 1 1
      examples/webgl_buffergeometry_points_interleaved.html
  8. 1 1
      examples/webgl_buffergeometry_uint.html
  9. 1 1
      examples/webgl_effects_anaglyph.html
  10. 1 1
      examples/webgl_effects_parallaxbarrier.html
  11. 1 1
      examples/webgl_interactive_buffergeometry.html
  12. 1 1
      examples/webgl_lights_pointlights2.html
  13. 1 1
      examples/webgl_lines_colors.html
  14. 1 1
      examples/webgl_loader_nrrd.html
  15. 1 1
      examples/webgl_loader_vrml.html
  16. 1 1
      examples/webgl_loader_vtk.html
  17. 1 1
      examples/webgl_materials_bumpmap.html
  18. 1 1
      examples/webgl_materials_cubemap_dynamic.html
  19. 1 1
      examples/webgl_materials_envmaps_hdr.html
  20. 1 1
      examples/webgl_materials_normalmap.html
  21. 1 1
      examples/webgl_materials_shaders_fresnel.html
  22. 1 1
      examples/webgl_materials_skin.html
  23. 1 1
      examples/webgl_materials_video.html
  24. 1 1
      examples/webgl_multiple_renderers.html
  25. 1 1
      examples/webgl_performance_static.html
  26. 1 1
      examples/webgl_points_dynamic.html
  27. 1 1
      examples/webgl_postprocessing_advanced.html
  28. 1 1
      examples/webgl_postprocessing_backgrounds.html
  29. 1 1
      examples/webgl_postprocessing_dof.html
  30. 1 1
      examples/webgl_postprocessing_dof2.html
  31. 1 1
      examples/webgl_postprocessing_godrays.html
  32. 1 1
      examples/webgl_postprocessing_masking.html
  33. 1 1
      examples/webgl_postprocessing_outline.html
  34. 1 1
      examples/webgl_postprocessing_procedural.html
  35. 1 1
      examples/webgl_postprocessing_smaa.html
  36. 1 1
      examples/webgl_postprocessing_ssaa.html
  37. 1 1
      examples/webgl_postprocessing_ssaa_unbiased.html
  38. 1 1
      examples/webgl_postprocessing_ssao.html
  39. 1 1
      examples/webgl_postprocessing_taa.html
  40. 1 1
      examples/webgl_postprocessing_unreal_bloom.html
  41. 1 1
      examples/webgl_shadowmap_performance.html
  42. 1 1
      examples/webgl_tiled_forward.html
  43. 1 1
      examples/webgl_tonemapping.html

+ 1 - 1
examples/js/renderers/WebGLDeferredRenderer.js

@@ -120,7 +120,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
 
 	function init( parameters ) {
 
-		_this.renderer = parameters.renderer !== undefined ? parameters.renderer : new THREE.WebGLRenderer( { antialias: false } );
+		_this.renderer = parameters.renderer !== undefined ? parameters.renderer : new THREE.WebGLRenderer();
 		_this.domElement = _this.renderer.domElement;
 
 		_gl = _this.renderer.context;

+ 1 - 1
examples/misc_controls_trackball.html

@@ -117,7 +117,7 @@
 
 				// renderer
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry.html

@@ -174,7 +174,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry_lines.html

@@ -100,7 +100,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry_lines_indexed.html

@@ -210,7 +210,7 @@
 
 				scene.add( parent_node );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry_points.html

@@ -112,7 +112,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry_points_interleaved.html

@@ -126,7 +126,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_buffergeometry_uint.html

@@ -179,7 +179,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_effects_anaglyph.html

@@ -108,7 +108,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_effects_parallaxbarrier.html

@@ -189,7 +189,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_interactive_buffergeometry.html

@@ -213,7 +213,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_lights_pointlights2.html

@@ -175,7 +175,7 @@
 
 				// RENDERER
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_lines_colors.html

@@ -89,7 +89,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;

+ 1 - 1
examples/webgl_loader_nrrd.html

@@ -176,7 +176,7 @@
 				} );
 				// renderer
 
-				renderer = new THREE.WebGLRenderer( { antialias: false, alpha: true } );
+				renderer = new THREE.WebGLRenderer( { alpha: true } );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_loader_vrml.html

@@ -84,7 +84,7 @@
 
 				// renderer
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_loader_vtk.html

@@ -152,7 +152,7 @@
 
 				// renderer
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 

+ 1 - 1
examples/webgl_materials_bumpmap.html

@@ -123,7 +123,7 @@
 				loader = new THREE.JSONLoader();
 				loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_materials_cubemap_dynamic.html

@@ -177,7 +177,7 @@
 
 				// RENDERER
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_materials_envmaps_hdr.html

@@ -86,7 +86,7 @@
 				scene = new THREE.Scene();
 				scene.background = new THREE.Color( 0xffffff );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.toneMapping = THREE.LinearToneMapping;
 
 				standardMaterial = new THREE.MeshStandardMaterial( {

+ 1 - 1
examples/webgl_materials_normalmap.html

@@ -133,7 +133,7 @@
 				loader = new THREE.JSONLoader();
 				loader.load( "models/json/leeperrysmith/LeePerrySmith.json", function( geometry ) { createScene( geometry, 100, material ) } );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_materials_shaders_fresnel.html

@@ -122,7 +122,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_materials_skin.html

@@ -158,7 +158,7 @@
 
 				// RENDERER
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.autoClear = false;

+ 1 - 1
examples/webgl_materials_video.html

@@ -97,7 +97,7 @@
 				light.position.set( 0.5, 1, 1 ).normalize();
 				scene.add( light );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_multiple_renderers.html

@@ -172,7 +172,7 @@
 				renderer1.setSize( window.innerWidth, window.innerHeight / 2 );
 				document.body.appendChild( renderer1.domElement );
 
-				renderer2 = new THREE.WebGLRenderer( { antialias: false } );
+				renderer2 = new THREE.WebGLRenderer();
 				renderer2.setPixelRatio( window.devicePixelRatio );
 				renderer2.setSize( window.innerWidth, window.innerHeight / 2 );
 				document.body.appendChild( renderer2.domElement );

+ 1 - 1
examples/webgl_performance_static.html

@@ -75,7 +75,7 @@
 
 				} );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				//renderer.sortObjects = false;

+ 1 - 1
examples/webgl_points_dynamic.html

@@ -107,7 +107,7 @@
 				} );
 
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth,window.innerHeight );
 				renderer.autoClear = false;

+ 1 - 1
examples/webgl_postprocessing_advanced.html

@@ -141,7 +141,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( width, height );
 				renderer.autoClear = false;

+ 1 - 1
examples/webgl_postprocessing_backgrounds.html

@@ -118,7 +118,7 @@
 				var aspect = width / height;
 				var devicePixelRatio = window.devicePixelRatio || 1;
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( devicePixelRatio );
 				renderer.setSize( width, height );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_dof.html

@@ -88,7 +88,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( width, height );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_dof2.html

@@ -93,7 +93,7 @@ Use WEBGL Depth buffer support?
 				scene = new THREE.Scene();
 				scene.add( camera );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, height );
 				//renderer.sortObjects = false;

+ 1 - 1
examples/webgl_postprocessing_godrays.html

@@ -110,7 +110,7 @@
 
 				//
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_masking.html

@@ -53,7 +53,7 @@
 				torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) );
 				scene2.add( torus );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setClearColor( 0xe0e0e0 );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );

+ 1 - 1
examples/webgl_postprocessing_outline.html

@@ -145,7 +145,7 @@
 				var width = window.innerWidth;
 				var height = window.innerHeight;
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.shadowMap.enabled = true;
 				// todo - support pixelRatio in this demo
 				renderer.setSize( width, height );

+ 1 - 1
examples/webgl_postprocessing_procedural.html

@@ -105,7 +105,7 @@
 
 				var container = document.getElementById( "container" );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_smaa.html

@@ -40,7 +40,7 @@
 
 				var container = document.getElementById( "container" );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_ssaa.html

@@ -87,7 +87,7 @@
 
 				var container = document.getElementById( "container" );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_ssaa_unbiased.html

@@ -107,7 +107,7 @@
 				var aspect = width / height;
 				var devicePixelRatio = window.devicePixelRatio || 1;
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( devicePixelRatio );
 				renderer.setSize( width, height );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_ssao.html

@@ -79,7 +79,7 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info
 				container = document.createElement( 'div' );
 				document.body.appendChild( container );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_postprocessing_taa.html

@@ -107,7 +107,7 @@
 
 				var container = document.getElementById( "container" );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				document.body.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_postprocessing_unreal_bloom.html

@@ -96,7 +96,7 @@
 				scene = new THREE.Scene();
 				scene.background = new THREE.Color( 0x111111 );
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.toneMapping = THREE.LinearToneMapping;
 
 				standardMaterial = new THREE.MeshStandardMaterial( {

+ 1 - 1
examples/webgl_shadowmap_performance.html

@@ -120,7 +120,7 @@
 
 				// RENDERER
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 				container.appendChild( renderer.domElement );

+ 1 - 1
examples/webgl_tiled_forward.html

@@ -208,7 +208,7 @@
 		var scene = new THREE.Scene();
 		scene.background = new THREE.Color( 0x111111 );
 
-		var renderer = new THREE.WebGLRenderer( { antialias: false } );
+		var renderer = new THREE.WebGLRenderer();
 		renderer.toneMapping = THREE.LinearToneMapping;
 		container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_tonemapping.html

@@ -89,7 +89,7 @@
 
 				scene = new THREE.Scene();
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 
 				standardMaterial = new THREE.MeshStandardMaterial( {
 					bumpScale: - 0.05,