Commit History

Author SHA1 Message Date
  Joshua Koo 7568863bf9 Examples: Fix GPGPU Birds warnings (See #5753) 10 years ago
  Mr.doob f41482c27b CanvasRenderer: Fixed white background bug. 10 years ago
  Mr.doob c4d15cb024 Update Projector.js 10 years ago
  Mr.doob 81ba32ab0f Update Three.js 10 years ago
  Mr.doob f60a6e7ba7 Editor: Set Pixel Ratio. 10 years ago
  Mr.doob 8a9f51962c Swapped examples. 10 years ago
  Mr.doob a2b1daef82 Updated examples that don't really need NormalDisplacementShader. 10 years ago
  Max Smolens 66a138887d OrthographicTrackballControls: fix change event notification for zooming by switching to explicit changed flag 10 years ago
  Max Smolens 6bd74fd9cd OrthographicTrackballControls: zoom via OrthographicCamera.zoom property; keep clicked/dragged position under cursor when panning 10 years ago
  Max Smolens fe9e276e36 OrthographicTrackballControls: keep trackball symmetric even if DOM element isn't square 10 years ago
  Max Smolens 4ba7915e5c OrthographicTrackballControls: use epsilon for floating-point comparison 10 years ago
  Mr.doob ef8bc6c750 Updated builds. 10 years ago
  Mr.doob fb9fac0a52 Removed special normalMap cases from Loaders. 10 years ago
  Max Smolens 0bdfcf593a OrthographicTrackballControls: sync with TrackballControls 10 years ago
  Mr.doob 1d6da685c1 Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js. 10 years ago
  Ben Houston 9180d11f2d fix bug identified by @WestLangley 10 years ago
  Ben Houston c40cd399f8 missing brace. 10 years ago
  Ben Houston 8d503f3b1b Matrix4.multipleList - easy multiplication of an array of Matrix4. Useful for hierarchies. 10 years ago
  Ben Houston 7af872306a add Euler.setFromVector helper. 10 years ago
  Ben Houston 969b084798 add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl 10 years ago
  Ben Houston 612c83aeca add import/export support to Spot/Point decayExponent. 10 years ago
  Ben Houston 448326bb40 improved Matrix4 type checking on Euler, Matrix3 and Quaternion for ambiguous cases. 10 years ago
  Ben Houston f330668a03 add Quaternion.add/sub/multiplyScalar 10 years ago
  Ben Houston ef3bfa70ad Euler.toVector3(), very useful. 10 years ago
  Ben Houston 6c7a4898de Matrix4.makeShear - standard shear constructor with optional Autodesk Maya style construction. 10 years ago
  Ben Houston 9c57b1e4b6 Matrix4.extractBasis, Matrix4.makeBasis - very useful for messing around with orientations. 10 years ago
  Ben Houston 3909dc68c8 add decay exponent to Point and Spot lights and applicable shaders. 10 years ago
  Ben Houston ea188856bf fix bug when applying common.glsl 10 years ago
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 years ago
  Mr.doob d1ae0510d1 Merge pull request #5782 from darryllehmann/dev 10 years ago