Commit History

Author SHA1 Message Date
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 years ago
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 years ago
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 years ago
  Mr.doob 1d6da685c1 Moved ShaderLib[ "normalmap" ] to examples/js/NormalDisplacementShader.js. 10 years ago
  Ben Houston ea188856bf fix bug when applying common.glsl 10 years ago
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 years ago
  Mr.doob 7f7629ab0d glsl clean up 10 years ago
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 years ago
  Michael Bond 5e9ad40b35 Replacing indentation spaces with tabs 10 years ago
  Michael Bond 484f364eb8 Adding different environment mapping types including equirectangular mapping and sphere mapping 10 years ago
  Jan Wrobel d1b37e0c35 Calculate envmap reflection vector for the phong material per fragment 11 years ago
  Ian Kerr 8437bfb9c6 Merge branch 'dev' into refactor_flexible_skinning 11 years ago
  tranek abd0b594b7 Added Alpha Test to Normal Map Shader 11 years ago
  Ted Cipicchio c68fd8e6ed Moved "alphamap_fragment" shader chunks immediately after "map_fragment". 11 years ago
  Ted Cipicchio a7b2e8ee9a Support for separate alpha map textures. 11 years ago
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 years ago
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 years ago
  Nima bcae10df4e fixed nagative f in pow warning in shaders 11 years ago
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 11 years ago
  Mr.doob e123b1ce73 Removed 2.0001 workaround for ANGLE. 11 years ago
  Mr.doob 4cf4ff20d0 Shaders code clean up. 11 years ago
  Joshua Koo 61d8213115 Support MorphTargets in MeshDepthMaterial (#4662) 11 years ago
  Mr.doob 51d22d83bd ShaderLib: Implemented @forest-ka shadow fix. See #4341. 11 years ago
  James Baicoianu dcc87ee373 Added logarithmic depth buffer code to ShaderChunk with references in ShaderLib 11 years ago
  Sean Griffin a39f41a6ae One more 4 influences/vertex in the shader 11 years ago
  Sean Griffin 98e264a73a Account for 4 influnces per vertex in vertex shader 11 years ago
  Mr.doob c44c885d79 WebGLRenderer: Generating easier to read shaders. 11 years ago
  Ben Houston 04ce05d49c unifying shader names. 11 years ago