提交歷史

作者 SHA1 備註 提交日期
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 年之前
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 年之前
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 年之前
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 年之前
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 年之前
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 年之前
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 年之前
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 年之前
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 年之前
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 年之前
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 年之前
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 年之前
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 年之前
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 年之前
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 年之前
  alteredq 078b0977ae Few dirty performance optimizations. 14 年之前
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 年之前
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 年之前
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 年之前
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 年之前
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 年之前
  alteredq e8497d205b Simplified shaders building. 14 年之前
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 年之前
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 年之前
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. 14 年之前
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. 14 年之前
  alteredq b3ea0d5fcd Changed a bit clear color API. 14 年之前
  alteredq b198531c66 Added MarchingCubes object. 14 年之前
  alteredq 750a242f0c Added vertex colors for particles. 14 年之前
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. 14 年之前