Commit History

Auteur SHA1 Bericht Datum
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 14 jaren geleden
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 14 jaren geleden
  alteredq a3cdbf661e Extended basic / lambert / phong materials to handle skinning. 14 jaren geleden
  alteredq f4fe695d9a First somehow working version ;). 14 jaren geleden
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 14 jaren geleden
  alteredq df513e044c Transplanted simple hierarchy system from WebGLRenderer2 into WebGLRenderer. 14 jaren geleden
  alteredq 04cae71659 Refactored render pass madness in WebGLRenderer to something a bit more sane. 14 jaren geleden
  alteredq 373e6c29c1 Added forgotten Detector.js 14 jaren geleden
  alteredq a9af9481e5 Added vertex colors to ASCII model loader and to Blender exporter (plus corresponding example). 14 jaren geleden
  alteredq be527d9f81 More optimizations of WebGLRenderer. 14 jaren geleden
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 jaren geleden
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 jaren geleden
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 jaren geleden
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 jaren geleden
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 jaren geleden
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 jaren geleden
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 jaren geleden
  alteredq 12fb60f1be Added glow to lines vertex color example. 14 jaren geleden
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 jaren geleden
  alteredq 078b0977ae Few dirty performance optimizations. 14 jaren geleden
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 jaren geleden
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 jaren geleden
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 jaren geleden
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 jaren geleden
  alteredq d34d8d8e05 Vertex colors examples tweaks. 14 jaren geleden
  alteredq f5642a3beb Added mesh vertex color example. 14 jaren geleden
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 jaren geleden
  alteredq e8497d205b Simplified shaders building. 14 jaren geleden
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 jaren geleden
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 jaren geleden