Mr.doob
|
85c3921fed
WebGLDeferredRenderer fixes.
|
10 anos atrás |
gero3
|
923256459e
fixed files to codestyle
|
10 anos atrás |
Ben Houston
|
7734866332
fix deferred renderer with new separate uv/uv2 vertex/fragment params.
|
10 anos atrás |
WestLangley
|
197fc4cb34
Miscellaneous cleanup
|
10 anos atrás |
Ben Houston
|
fcb425ebe1
fix deferred rendering broken by outgoing light refactor.
|
10 anos atrás |
Mr.doob
|
04c5e95ec5
Fixed yet more examples.
|
10 anos atrás |
Mr.doob
|
6fef12c5ff
Fixed more examples.
|
10 anos atrás |
Ben Houston
|
af236a42f2
completing adjustable gamma - still one bug left.
|
10 anos atrás |
alteredq
|
060b294a12
WebGLDeferredRenderer: added tonemapping.
|
12 anos atrás |
alteredq
|
4a976331d8
WebGLDeferredRenderer: trying to fix AreaLights.
|
12 anos atrás |
alteredq
|
39db179b82
WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants.
|
12 anos atrás |
alteredq
|
e95c6e3dab
WebGLDeferredRenderer: more area lights shader optimizations.
|
12 anos atrás |
alteredq
|
ae6bd16f05
WebGLDeferredRenderer: added specular term for area lights.
|
12 anos atrás |
alteredq
|
a3eca4aae0
WebGLDeferredRenderer: taking into account material color and light intensity for area lights.
|
12 anos atrás |
alteredq
|
83136c5dad
WebGLDeferredRenderer: optimized area lights computation.
|
12 anos atrás |
alteredq
|
cd92495139
WebGLDeferredRenderer: merged @MPanknin's area lights.
|
12 anos atrás |
alteredq
|
96fd7a947f
WebGLDeferredRenderer: optimized spotlight shader.
|
12 anos atrás |
alteredq
|
1f6ebe7595
WebGLDeferredRenderer: added hemisphere light support.
|
12 anos atrás |
alteredq
|
94bc3fd517
WebGLDeferredRenderer: added physically based specular term to spotlights.
|
12 anos atrás |
alteredq
|
0dedd3fdf3
WebGLDeferredRenderer: added wrap around lighting to spotlights.
|
12 anos atrás |
alteredq
|
e04c17e0ea
WebGLDeferredRenderer: more refactoring of deferred shaders.
|
12 anos atrás |
alteredq
|
851f7038d3
WebGLDeferredRenderer: back to simpler light terms combine.
|
12 anos atrás |
alteredq
|
2f0d26ad4e
WebGLDeferredRenderer: refactored light shaders.
|
12 anos atrás |
alteredq
|
f5f0b932d3
WebGLDeferredRenderer: refactored point lights.
|
12 anos atrás |
alteredq
|
0d00644eb6
WebGLDeferredRenderer: refactored directional lights.
|
12 anos atrás |
alteredq
|
72dae73940
WebGLDeferredRenderer: refactored spotlights.
|
12 anos atrás |
alteredq
|
133895ce2f
WebGLDeferredRenderer: merged with @MPanknin's spotlights.
|
12 anos atrás |
alteredq
|
7649278955
WebGLDeferredRenderer: closer look to forward renderer.
|
12 anos atrás |
alteredq
|
b4a9081c27
WebGLDeferredRenderer: added support for environment mapping.
|
12 anos atrás |
alteredq
|
263960c8f8
WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches.
|
12 anos atrás |