Kevin Schmidt
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53ce0b62d7
Spaces -> tabs
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8 years ago |
Kevin Schmidt
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5b9f1d1f60
Fixing the JS examples to include the fog pieces
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8 years ago |
Mr.doob
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8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
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8 years ago |
aardgoose
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ef96ae05ba
remove Uniforms.Utils.*
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8 years ago |
Mr.doob
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928c8177ab
Removed no longer needed uniform types.
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9 years ago |
Ben Houston (Clara.io)
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5b135d55c9
Packing.glsl - unify all packing/unpacking functions into a single glsl snippet
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9 years ago |
Mr.doob
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379f902d15
Merged ambient_pars.glsl into lights_pars.glsl
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9 years ago |
Mr.doob
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ac0154cbe7
Removed THREE.UniformsLib[ "ambient" ] references.
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9 years ago |
Ben Houston
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3c4face74e
update ShaderSkin to use new linearToOutputTexel function.
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9 years ago |
Mr.doob
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b60f67f57d
Fixed examples.
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9 years ago |
Mr.doob
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8eaf494a46
Refactored ShadowMap code.
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9 years ago |
Mr.doob
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645aaf254c
Fixed examples.
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9 years ago |
Mr.doob
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d6ee54be24
WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7.
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9 years ago |
Mr.doob
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8c82186dc3
WebGLRenderer: MAX_ clean up.
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9 years ago |
Ben Houston
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05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
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9 years ago |
Ben Houston
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0287cab597
remove unused code from broken ShaderSkin.js
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9 years ago |
Ben Houston
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fdaad8df8b
Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting
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9 years ago |
Ben Houston
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3c9e00fe0d
get skin, tone mapping and terrain examples working with new BSDF and light structures.
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9 years ago |
Ben Houston
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bbc81cdb67
start refactoring ShaderSkin.js
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9 years ago |
Mr.doob
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6c86b83c34
Tweaked examples.
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9 years ago |
tschw
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e35a4ed601
Skin shader: Removed uniform uPixelSize.
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10 years ago |
tschw
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01609aec77
Skin shader cleanup.
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10 years ago |
tschw
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ac5c50cfc8
Let skin shader use derivatives for tangents.
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10 years ago |
tschw
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d37516be39
Fixed skin shader lighting.
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10 years ago |
tschw
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0671faa158
Let lighting info be fed in view space.
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10 years ago |
gero3
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923256459e
fixed files to codestyle
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10 years ago |
Mr.doob
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59aebeda08
ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493.
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10 years ago |
Mr.doob
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e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
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10 years ago |
Ben Houston
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47b7f88ba7
Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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10 years ago |
Ben Houston
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784a89015a
minor fix to get ShaderSkin skin shader matching previous state exactly.
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10 years ago |