Commit History

Autor SHA1 Mensaxe Data
  Mugen87 0198829e01 JSM: Added modules and TS files for basic post processing classes. %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Mugen87 3c9a0230b3 ShaderPass: Fix transparency bug in WebGLDeferredRenderer %!s(int64=6) %!d(string=hai) anos
  Mugen87 a369b3c246 Examples: Clean up %!s(int64=6) %!d(string=hai) anos
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code %!s(int64=6) %!d(string=hai) anos
  WestLangley 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
  Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  aardgoose 93287e89ad convert {} to new THREE.Uniform() %!s(int64=8) %!d(string=hai) anos
  aardgoose ea8bb4a900 fix damage from lack of deep copy of Object.assign() %!s(int64=8) %!d(string=hai) anos
  aardgoose 04de50de76 remove deprecated UniformsUtils.clone %!s(int64=8) %!d(string=hai) anos
  Mr.doob 2514385595 Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) %!s(int64=9) %!d(string=hai) anos
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes %!s(int64=9) %!d(string=hai) anos
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" %!s(int64=9) %!d(string=hai) anos
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management %!s(int64=9) %!d(string=hai) anos
  SUNAG cb90824286 add implicit declaration %!s(int64=9) %!d(string=hai) anos
  gero3 923256459e fixed files to codestyle %!s(int64=10) %!d(string=hai) anos
  Nicolas Raynaud b1673f3716 transmit GLSL "defines" in ShaderPass %!s(int64=10) %!d(string=hai) anos
  Mr.doob 68269fb45e Examples clean up. %!s(int64=11) %!d(string=hai) anos
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad %!s(int64=12) %!d(string=hai) anos
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 7a9ac49a97 Minor formatting tweaks. %!s(int64=13) %!d(string=hai) anos