oguzeroglu
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898225fe82
Change the clear color variable name.
|
7 years ago |
oguzeroglu
|
d7b06a9356
UnrealBloomPass memory optimization
|
7 years ago |
WestLangley
|
6f42b96562
Clean Up
|
8 years ago |
Tentone
|
f01308753a
Minor changes
|
8 years ago |
Tentone
|
5322adc761
Unreal bloom render to screen
|
8 years ago |
WestLangley
|
ac941c5761
Clean up
|
8 years ago |
Michael Herzog
|
1d3391ace5
Update UnrealBloomPass.js
|
8 years ago |
Mr.doob
|
6d2656766c
Merge branch 'dev' into renderTargetNames
|
8 years ago |
Ludovic Bailly
|
eafc8ad66d
Added comments
|
8 years ago |
Ludovic Bailly
|
42a7e929cc
Fixed clipped quad pass when using clippingPlanes on WebGLRenderer
|
8 years ago |
Mr.doob
|
8735cbab95
Reverted UniformUtils.clone() deprecation. See #10191.
|
8 years ago |
Ben Houston
|
636d2e5ddb
set render target names properly for all created render targets in ThreeJS.
|
8 years ago |
aardgoose
|
fcfc420fd4
remove UniformsUtils.*
|
8 years ago |
Tristan Valcke
|
31397f8bb8
Remove unnecessary comma in UnrealBloomPass
|
8 years ago |
Mr.doob
|
b2995bd589
Moved gaussianPdf out of core.
|
9 years ago |
spidersharma03
|
22a4c76306
Bloom Pass - Inspired from Unreal Engine (#9351)
|
9 years ago |