alteredq
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56fcd26ef3
Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used.
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14 years ago |
alteredq
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eced0ca840
Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters.
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14 years ago |
alteredq
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ff0c7f1b84
Changed lines to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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fe2e9759b6
Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems.
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14 years ago |
alteredq
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082da28c8e
Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags.
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14 years ago |
alteredq
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29cf97eee7
Added centralized message for non-WebGL-compatible browser to majority of examples.
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14 years ago |
alteredq
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8e2f8c8b13
Fixed broken WebGL support detection.
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14 years ago |
alteredq
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27ee81d4a1
Changed particles to use drawArrays instead of drawElements.
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14 years ago |
alteredq
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078b0977ae
Few dirty performance optimizations.
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14 years ago |
alteredq
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fe70e245dd
Reused frustum culling from WebGLRenderer2 in WebGLRenderer.
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14 years ago |
alteredq
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abfa966fb9
Synced with mrdoob's branch.
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14 years ago |
alteredq
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119f363f24
Fixed simple ugly bug causing line buffers to be always updated.
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14 years ago |
Mr.doob
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aaa0b59660
Fixed CanvasRenderer texturePath method (checking if det == 0).
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14 years ago |
alteredq
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9a9ed7cc85
Fixed lights removal not being reflected in WebGLRenderer.
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14 years ago |
alteredq
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e8497d205b
Simplified shaders building.
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14 years ago |
alteredq
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ad51a48fcd
Added "depth_test" parameter to materials.
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14 years ago |
alteredq
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fe6d492573
Added vertex colors to WebGL lines plus corresponding example.
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14 years ago |
alteredq
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3e58a51fc9
Changed environment map mixing fragment shader snippet to preserve total material opacity.
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14 years ago |
alteredq
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642939fb79
Added transparent render pass for immediate simulator objects in WebGLRenderer.
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14 years ago |
alteredq
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b3ea0d5fcd
Changed a bit clear color API.
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14 years ago |
alteredq
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a8ab2336b3
Small marching cube freeze optimization.
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14 years ago |
alteredq
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fc0b8cab64
Added method for freezing MarchingCubes buffers into regular Geometry.
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14 years ago |
alteredq
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b198531c66
Added MarchingCubes object.
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14 years ago |
alteredq
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feed283804
Added support for material blending parameter to scene loader.
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14 years ago |
alteredq
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750a242f0c
Added vertex colors for particles.
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14 years ago |
alteredq
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5365a11b0e
Small refactoring in handling of "dirty" buffers in WebGLRenderer.
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14 years ago |
alteredq
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8227d9f118
Added billboard particles (semi-opaque depth sorted).
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14 years ago |
alteredq
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bc88bdb67b
Refactored KERNEL_SIZE define out of convolution shader lib.
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14 years ago |
alteredq
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aa8bdaea3d
Moved film shader into ShaderUtils.
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14 years ago |
alteredq
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84d1b582ae
Moved textured quad screen shader into ShaderUtils.
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14 years ago |