Commit History

Author SHA1 Message Date
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 14 years ago
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 14 years ago
  alteredq ff0c7f1b84 Changed lines to use drawArrays instead of drawElements. 14 years ago
  alteredq fe2e9759b6 Refactored WebGLRenderer to be able to handle MeshShaderMaterial also for Lines and ParticleSystems. 14 years ago
  alteredq 082da28c8e Renamed THREE.Supports to THREE.Detector, moved it to extras. Also cleaned up example title tags. 14 years ago
  alteredq 29cf97eee7 Added centralized message for non-WebGL-compatible browser to majority of examples. 14 years ago
  alteredq 8e2f8c8b13 Fixed broken WebGL support detection. 14 years ago
  alteredq 27ee81d4a1 Changed particles to use drawArrays instead of drawElements. 14 years ago
  alteredq 078b0977ae Few dirty performance optimizations. 14 years ago
  alteredq fe70e245dd Reused frustum culling from WebGLRenderer2 in WebGLRenderer. 14 years ago
  alteredq abfa966fb9 Synced with mrdoob's branch. 14 years ago
  alteredq 119f363f24 Fixed simple ugly bug causing line buffers to be always updated. 14 years ago
  Mr.doob aaa0b59660 Fixed CanvasRenderer texturePath method (checking if det == 0). 14 years ago
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 14 years ago
  alteredq e8497d205b Simplified shaders building. 14 years ago
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 14 years ago
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. 14 years ago
  alteredq 3e58a51fc9 Changed environment map mixing fragment shader snippet to preserve total material opacity. 14 years ago
  alteredq 642939fb79 Added transparent render pass for immediate simulator objects in WebGLRenderer. 14 years ago
  alteredq b3ea0d5fcd Changed a bit clear color API. 14 years ago
  alteredq a8ab2336b3 Small marching cube freeze optimization. 14 years ago
  alteredq fc0b8cab64 Added method for freezing MarchingCubes buffers into regular Geometry. 14 years ago
  alteredq b198531c66 Added MarchingCubes object. 14 years ago
  alteredq feed283804 Added support for material blending parameter to scene loader. 14 years ago
  alteredq 750a242f0c Added vertex colors for particles. 14 years ago
  alteredq 5365a11b0e Small refactoring in handling of "dirty" buffers in WebGLRenderer. 14 years ago
  alteredq 8227d9f118 Added billboard particles (semi-opaque depth sorted). 14 years ago
  alteredq bc88bdb67b Refactored KERNEL_SIZE define out of convolution shader lib. 14 years ago
  alteredq aa8bdaea3d Moved film shader into ShaderUtils. 14 years ago
  alteredq 84d1b582ae Moved textured quad screen shader into ShaderUtils. 14 years ago