Commit történet

Szerző SHA1 Üzenet Dátum
  sunag 6af67e24b9 fix merger conflict https://github.com/mrdoob/three.js/pull/17176 6 éve
  Mr.doob 4df6d7c075 ShaderChunk: More clearcoat refactor. 6 éve
  Mr.doob e3dc2265df ShaderChunk: Refactored clearcoat code. 6 éve
  Mr.doob 5f047fedfc Fixed bad revert. 6 éve
  sunag d9b4126df6 Merge branch 'dev' into dev-energy-preservation 6 éve
  sunag 070101a9b3 remove non-ENERGY_PRESERVATION code 6 éve
  Mr.doob 1bb818e835 Merge pull request #17079 from arobertson0/dev 6 éve
  sunag 7a6666b8f4 energy-preservation flag 6 éve
  arobertson0 c773fefee7 minor formatting 6 éve
  arobertson0 e620cf3db4 linted glsls using mrdood guidelines 6 éve
  arobertson0 bee7f0e854 Merged node-clearcoat-normals into dev 6 éve
  arobertson0 b39e2c96e9 Refactoring of cc normal code 6 éve
  arobertson0 03e61e34b2 Fixed irradiance bug 6 éve
  arobertson0 1778a779ff Working on CC normal impl 6 éve
  arobertson0 ae375034f7 Logical separation of clearcoat normal from geometry normal 6 éve
  Mr.doob 1128d601c1 Revert "Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting." 6 éve
  Jordan Santell d657787014 Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting. 6 éve
  Jordan Santell 4e8486fb11 Restore energy loss in indirect specular lighting by approximating 6 éve
  Damien Seguin 2a0cd7e5b8 Add template string syntax comment 6 éve
  WestLangley 3ae862b2ed Merge branch 'dev' into dev-rect_light_orientation 6 éve
  Mr.doob 9c72101d1f Converted .glsl files to .glsl.js 6 éve