Takahiro
|
743524cf7f
Remove MeshStandardMaterialCommon, Revert MeshStandardMaterial, and let MeshStandardMaterialSG inherit MeshStandardMaterial
|
8 years ago |
Takahiro
|
8053b6f96c
Rename specular2 with specular of MeshStandardMaterialSG
|
8 years ago |
Takahiro
|
225dabdabc
Make MeshStandardMaterialCommon
|
8 years ago |
Takahiro
|
dc4a2dbbfb
Add MeshStandardMaterialSG
|
8 years ago |
Mr.doob
|
46ddec4a07
WebGLRenderer: Instancing code clean up.
|
8 years ago |
Mr.doob
|
c794292c77
WebGLUniforms: Removed set().
|
8 years ago |
Mr.doob
|
0a7d16b823
WebGLRenderer: We're calling state.setBlending() in state.setMaterial() already.
|
8 years ago |
Mr.doob
|
e59877f897
Added ArrayCamera. See #10927.
|
8 years ago |
Mr.doob
|
21461ed73a
Clean up.
|
8 years ago |
Mr.doob
|
d545e3f248
Revert "Fix RectAreaLightUniformsLib"
|
8 years ago |
test
|
da6ed8d158
Fix RectAreaLightUniformsLib
|
8 years ago |
Mr.doob
|
ae2cda96f5
More clean up.
|
8 years ago |
Mr.doob
|
f3454f5809
THREE.Mirror now uses onBeforeRender().
|
8 years ago |
Mr.doob
|
4a77f64f14
WebGLRenderer: Renamed getCurrentRenderTarget() to getRenderTarget().
|
8 years ago |
Mr.doob
|
83e9745bf9
WebGLRenderer: Moved renderList logic to WebGLRenderList. Implemented mult-RenderList. See #9545.
|
8 years ago |
Björn Steinbrink
|
e1ad7e6d97
Use proper imports instead of using the "THREE" alias internally
|
8 years ago |
Mr.doob
|
bca2ff96ea
Clean up.
|
8 years ago |
Mr.doob
|
87e637f7e6
WebGLPrograms: Moved boneTexture generation to WebGLRenderer. Fixes webgl_animation_skinning_morph. See #10754.
|
8 years ago |
Mr.doob
|
25443c142a
Revert: WebGLRenderer: Use object.isSkinnedMesh instead of material.skinning.
|
8 years ago |
Mr.doob
|
dc7af39d2e
WebGLState: Removed setColor*/setDepth*/setStencil* methods.
|
8 years ago |
Mr.doob
|
46cb30b1cd
WebGLRenderer: Moved setMaterial to WebGLState.
|
8 years ago |
Mr.doob
|
0559c99a30
WebGLObjects: Less hacky update optimisation.
|
8 years ago |
Mr.doob
|
118e1c47c3
Clean up.
|
8 years ago |
Mr.doob
|
c31b30a1b4
WebGLObjects: Hackish approach to update only once per frame.
|
8 years ago |
Mr.doob
|
7301fa475d
WebGLObjects: Moved wireframeAttribute code to WebGLGeometries.
|
8 years ago |
Mr.doob
|
a55ecbeba1
WebGLAttributes refactoring.
|
8 years ago |
Mr.doob
|
f52c1dba37
WebGLRenderer: Commented out custom viewable code.
|
8 years ago |
Mr.doob
|
3e8d4a90af
WebGLRenderer: Clean up.
|
8 years ago |
Mr.doob
|
380de1a888
WebGLObjects and WebGLGeometries attributes code moved to WebGLAttributes.
|
8 years ago |
Mr.doob
|
6e7b64834d
Performance optimisations.
|
8 years ago |