WestLangley
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ca9f0ba3cc
MeshLambertMaterial: Added support for lightMap, aoMap, emissiveMap
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9 years ago |
Mr.doob
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c997a297d7
ShaderChunk: Moved ambient code out of lights_pars.
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9 years ago |
Mr.doob
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c8e9852dac
ShaderLib: Using fog uniforms in points.
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9 years ago |
Mr.doob
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64afac97b2
ShaderLib: Clean up.
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9 years ago |
Mr.doob
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3fd20d9809
UniformsLib: Renamed points.psColor to points.diffuse.
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9 years ago |
WestLangley
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48123a33b1
Fix vertex shader bug.
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9 years ago |
WestLangley
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f757eaf28f
Shader Clean Up
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9 years ago |
WestLangley
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f802fc13ef
MeshStandardMaterial: remove reflectivity, reflectivityMap
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9 years ago |
Mr.doob
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a0db9814e6
Renamed normal_phong_fragment.glsl to normal_fragment.glsl
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9 years ago |
Mr.doob
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687cbe49c6
ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556.
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9 years ago |
Mr.doob
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48d8c5a911
WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420.
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9 years ago |
Mr.doob
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ff6d8f947b
ShaderChunk: Moved shadowMask creation to shadowmap_fragment.
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9 years ago |
WestLangley
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fd015c6bb9
MeshLambertMaterial: shadow mask no longer applied to ambient light
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9 years ago |
Mr.doob
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0de14543d9
Renamed MeshPhysicalMaterial back to MeshStandardMaterial.
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9 years ago |
WestLangley
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d53cc393f9
Restored factor of PI to BRDFs
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9 years ago |
Mr.doob
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bccaa60fa9
MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial...
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9 years ago |
Mr.doob
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69653f5218
ShaderLib: Removed envmap_physical_fragment reference. See #7419.
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9 years ago |
WestLangley
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576c695032
Modified struct ReflectedLight
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9 years ago |
Mr.doob
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5868e67061
Shaders clean up.
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9 years ago |
Mr.doob
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2a88a0a978
ShaderLib: Minor clean up.
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9 years ago |
Mr.doob
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d09017fa25
Merge pull request #7324 from bhouston/simplified_lighting
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9 years ago |
omgitsraven
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7a881cd843
Fixes size attenuation calculation for GL points
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9 years ago |
Ben Houston
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2d3f69905f
fix double application of ambient light.
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9 years ago |
Ben Houston
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d59e16a96e
update basic material to use new indirectReflectedLight structure, add basic_variations.
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9 years ago |
Ben Houston
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ce22ecc930
perfect backwards compatibility for envmap_fragment for phong.
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9 years ago |
Ben Houston
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23ebff6bc0
split BRDFs from Rendering Equations per @WestLangley's recommendations.
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9 years ago |
Ben Houston
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c5e001a74b
incorporate ambientLightColor into standardized BRDF calculations.
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9 years ago |
Ben Houston
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ba207f089d
incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley.
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9 years ago |
Ben Houston
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05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
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9 years ago |
Ben Houston
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e40d3f7cfd
remove no longer used hemilight_fragment.glsl
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9 years ago |