Commit History

Author SHA1 Message Date
  WestLangley ca9f0ba3cc MeshLambertMaterial: Added support for lightMap, aoMap, emissiveMap 9 years ago
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. 9 years ago
  Mr.doob c8e9852dac ShaderLib: Using fog uniforms in points. 9 years ago
  Mr.doob 64afac97b2 ShaderLib: Clean up. 9 years ago
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. 9 years ago
  WestLangley 48123a33b1 Fix vertex shader bug. 9 years ago
  WestLangley f757eaf28f Shader Clean Up 9 years ago
  WestLangley f802fc13ef MeshStandardMaterial: remove reflectivity, reflectivityMap 9 years ago
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl 9 years ago
  Mr.doob 687cbe49c6 ShaderLib: MeshBasicMaterial struct constructor workaround for Android. See #7556. 9 years ago
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. 9 years ago
  Mr.doob ff6d8f947b ShaderChunk: Moved shadowMask creation to shadowmap_fragment. 9 years ago
  WestLangley fd015c6bb9 MeshLambertMaterial: shadow mask no longer applied to ambient light 9 years ago
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 9 years ago
  WestLangley d53cc393f9 Restored factor of PI to BRDFs 9 years ago
  Mr.doob bccaa60fa9 MeshPhongMaterial: Removed metal property. Now that we have MeshPhysicalMaterial... 9 years ago
  Mr.doob 69653f5218 ShaderLib: Removed envmap_physical_fragment reference. See #7419. 9 years ago
  WestLangley 576c695032 Modified struct ReflectedLight 9 years ago
  Mr.doob 5868e67061 Shaders clean up. 9 years ago
  Mr.doob 2a88a0a978 ShaderLib: Minor clean up. 9 years ago
  Mr.doob d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting 9 years ago
  omgitsraven 7a881cd843 Fixes size attenuation calculation for GL points 9 years ago
  Ben Houston 2d3f69905f fix double application of ambient light. 9 years ago
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 9 years ago
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 9 years ago
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 9 years ago
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 9 years ago
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 9 years ago