Historique des commits

Auteur SHA1 Message Date
  astrodud a62dc97e60 added LathedObject to build script for extras options il y a 15 ans
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. il y a 15 ans
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. il y a 15 ans
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. il y a 15 ans
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. il y a 15 ans
  alteredq 76a56f2f5c First attempt at fog ;) il y a 15 ans
  alteredq 5e74c741c1 Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils. il y a 15 ans
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. il y a 15 ans
  alteredq a31a8aaacf Refactored build system so that it's possible to generate includes for each configuration. il y a 15 ans
  Mr.doob fecd2f3a39 `python build.py --includes` generate a `includes.js` for easy copy/pasting il y a 15 ans
  Mr.doob 00795b3a83 Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach. il y a 15 ans
  Mr.doob 2463d48d26 build.py: full ⟶ common il y a 15 ans
  sole 3169b4cb86 buid.py: Show help message when no arguments are specified il y a 15 ans
  Mr.doob a6c9984a67 Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling. il y a 15 ans
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` il y a 15 ans
  Mr.doob 67250c69d9 Merging with alteredq's branch. il y a 15 ans
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. il y a 15 ans
  alteredq 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. il y a 15 ans
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) il y a 15 ans
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js il y a 15 ans
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) il y a 15 ans
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer il y a 15 ans
  Mr.doob 98dc841aab Added MeshDepthMaterial. il y a 15 ans
  Mr.doob 22f48a731b CanvasRenderer handles textures again. il y a 15 ans
  Mr.doob ce3d641ff2 Changed materials format a bit. il y a 15 ans
  Mr.doob a7d70a0eff * Builders clean up il y a 15 ans
  sole b489e524ea Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc) il y a 15 ans
  sole cb626b9d95 Merged with alteredq version (support python 2.6) and also made it more explicit as per mrdoobs suggestion il y a 15 ans
  alteredq b14f09be61 Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6. il y a 15 ans
  sole e43af53f19 refactored build system il y a 15 ans