Michael Rienstra
|
8f9170837f
Changed `stencilBufer` to `stencilBuffer` in `examples/js/postprocessing/SavePass.js`.
|
13 years ago |
Michael Rienstra
|
91b1173c93
Changed `stencilBufer` to `stencilBuffer` in `examples/js/postprocessing/EffectComposer.js`.
|
13 years ago |
Mr.doob
|
55e0a843da
Projector now negates (inverts?) the normals when culled and flipSided || doubleSided. Fixes #1270.
|
13 years ago |
Mr.doob
|
b716ed4040
Fixed compile error introduced in #1267
|
13 years ago |
Mr.doob
|
fb89ad0136
Changed PerspectiveCamera and CombinedCamera .setLens() as per #1212.
|
13 years ago |
Mr.doob
|
614a40c870
Removed *Cameras that are now *Controls. Moved src/extras/plugins to src/extras/renderers/plugins.
|
13 years ago |
Mr.doob
|
649b83137e
Merge remote-tracking branch 'AddictArts/dev_colladaLoaderFixes' into dev
|
13 years ago |
Khang Duong
|
c2fe0d68d1
Fixes issue with previous commit that references a nonexistent object.
|
13 years ago |
Khang Duong
|
764b666166
Adds a check for the instance when normals are provided as part of the vertices element in the collada file and supplies the normals from there (as per the collada spec). If normals still aren't supplied, this defaults to calculating the vertex normals via Geometry.computeVertexNormals().
|
13 years ago |
alteredq
|
4fe9753ea4
Added defaults to DirectionalLight for cascading shadows.
|
13 years ago |
Khang Duong
|
a802288e1d
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
|
13 years ago |
alteredq
|
ede5c9b34d
Extended MorphAnimMesh to be able to play animations backwards.
|
13 years ago |
alteredq
|
2cb6d88f6f
Added MorphAnimMesh.setAnimationLabel (for custom setting of named animation frames ranges).
|
13 years ago |
alteredq
|
4d9f9c860c
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
13 years ago |
alteredq
|
5a48c3488e
Added GeometryUtils.triangulateQuads
|
13 years ago |
Mr.doob
|
0817add186
Added missing "parent" variable definition. Fixes #1251
|
13 years ago |
Mr.doob
|
13b3ee81fd
Merge remote-tracking branch 'alteredq/dev' into dev
|
13 years ago |
Mr.doob
|
2e8f7e8e0b
Merge remote-tracking branch 'beatgammit/patch-1' into dev
|
13 years ago |
alteredq
|
28039c2dd2
Added MD2Character class and MD2 morphs example.
|
13 years ago |
Mr.doob
|
e1451ce313
Removed hierarchy support in Ray. Removed .intersectScene() to avoid disappointment.
|
13 years ago |
Jameson Little
|
0edd251425
Added note about install location for Linux, as well as noted that the scripts/addons folder should be created if it doesn't exist.
|
13 years ago |
alteredq
|
09dde73d00
Added helper for generating DataTexture to ImageUtils.
|
13 years ago |
alteredq
|
91376253d3
Added handling of named animation sequences to MorphAnimMesh.
|
13 years ago |
alteredq
|
677cfd3c44
Added setFrameRange to MorphAnimMesh.
|
13 years ago |
alteredq
|
cb41542aad
Refactored morph normals to be optional.
|
13 years ago |
alteredq
|
34dcfcb0db
Merge branch 'morph_normals' into dev
|
13 years ago |
alteredq
|
e45513c91b
Fixed ambient in few more examples.
|
13 years ago |
alteredq
|
a46acbdaf1
Fixed shader bug introduced in previous commit.
|
13 years ago |
alteredq
|
b6bce4f68a
Added handling of morph normals also for Phong material.
|
13 years ago |
alteredq
|
a372d5ee6c
Moved computeMorphNormals from JSONLoader into Geometry.
|
13 years ago |