Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob 85ab4d1d4d BufferAttribute: onUpload callback to callback setter. 8 éve
  Mr.doob 173caa387a stats.js usage clean up 9 éve
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 éve
  Mr.doob 8465b81280 Examples clean up. 10 éve
  Mr.doob c200eaea13 WebGLRenderer: Removed drawcall.index. See #7003. 10 éve
  dubejf d0dff85716 Remove uses of .offsets 10 éve
  dubejf d2ca5091f6 Encapsulate drawcalls/offsets 10 éve
  Mr.doob 522203af01 Merge pull request #5809 from bhouston/remove_material_ambient 10 éve
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 éve
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 10 éve
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 éve
  Mr.doob d43dd3868a Minor tweaks. 11 éve
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 éve
  Mr.doob 0ab16a09ee Updated loaders and examples to new BufferAttribute pattern. 11 éve
  Mr.doob dfffeef1da Updated src and examples to latest BufferGeometry API. 11 éve
  Mr.doob 982ca16c1a Added Uint Indexed BufferGeometry example. 11 éve
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 éve
  Mr.doob 96ad117989 Removed physicallyBasedShading from examples and documentation. 11 éve
  Mr.doob 8a9e567cf7 Updated builds. 11 éve
  ohmed b4a8175dc1 fixed typos 11 éve
  ohmed 4a5db08a6a fixed examples to use three.min version 11 éve
  ohmed 770b693630 added .addAttribute() method to bufferGeometry & updated examples 11 éve
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 éve
  Tapio Vierros 44216e72b5 Remove usage of attributes' numItem properties in examples. 12 éve
  Mr.doob 2ecb6991fd Removing some more setHSV instances. 12 éve
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 éve
  Ben Adams e9b0f9fa27 Changed indices to use Uint16Array 12 éve
  alteredq ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 éve
  Mr.doob 89f5525603 Small tweaks to examples. 12 éve
  Mr.doob 83bc4dbb69 Hopefully easier to understand offset array creation code. 12 éve