Mr.doob
|
a1d014c110
Cube.js matching WebGLRenderer cubemap.
|
14 years ago |
Mr.doob
|
3ce86f1a5b
THREE.loadImageArray ⟶ ImageUtils.loadArray
|
14 years ago |
Mr.doob
|
45553e88db
Merging with alteredq's branch.
|
14 years ago |
Mr.doob
|
d644096e6d
CanvasRenderer and SVGRenderer code clean up.
|
14 years ago |
Mr.doob
|
4b606714a2
Fixed non-seamless panorama in WebGLRenderer.
|
14 years ago |
Mr.doob
|
cf7dc4d2d9
Cube.js now does merge vertices pass.
|
14 years ago |
Mr.doob
|
c663b05453
Added a proper Cube.
|
14 years ago |
alteredq
|
946cc6a26c
And refraction /reflection cube mapping is fixed. Also added two new examples for refraction.
|
14 years ago |
alteredq
|
19a7022411
Merged with mrdoob's branch.
|
14 years ago |
alteredq
|
fbd12838b1
Added refractive mapping and mixing combination mode for the environment map and the underlying material.
|
14 years ago |
Mr.doob
|
2be2673df3
Fixed skybox effect on cubemap demos
|
14 years ago |
Mr.doob
|
d21c297993
Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ?
|
14 years ago |
alteredq
|
0610f5734f
Fixed vertex shader to work in Mac.
|
14 years ago |
alteredq
|
3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
|
14 years ago |
alteredq
|
5535f71130
Added checks for nonexisting face materials if MeshFaceMaterial is used.
|
14 years ago |
Mr.doob
|
c174157925
Compiled lib with julianwa's Line clipping fix.
|
14 years ago |
Mr.doob
|
9637daef88
Seems like the new Particle projection code got lost in the merge. Fixed.
|
14 years ago |
Mr.doob
|
c16394d2ec
Updated README.
|
14 years ago |
Mr.doob
|
b025a6176d
Projector merged succesfully.
|
14 years ago |
Mr.doob
|
2b92a824c2
Added FaceMaterial example in materials demo.
|
14 years ago |
Mr.doob
|
7dd33d6df6
Merging with alteredq branch
|
14 years ago |
alteredq
|
3d3708919b
Added support to "shading" materials parameter in WebGLRenderer.
|
14 years ago |
Mr.doob
|
23688daf08
Added WIP materials example (showing all at once).
|
14 years ago |
Mr.doob
|
fbfa375d2c
src/io/Loader.js ⟶ src/extras/io/Loader.js
|
14 years ago |
Mr.doob
|
5e4476bde8
Now using Closure Compiler (~2kbytes)
|
14 years ago |
Mr.doob
|
dc6e335dc9
Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods.
|
14 years ago |
Mr.doob
|
fe82bdbda9
Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer.
|
14 years ago |
Mr.doob
|
c6d69d8286
Refactored the CanvasRenderer a bit.
|
14 years ago |
alteredq
|
007ee285fa
Added MeshNormalMaterial support to WebGLRenderer.
|
14 years ago |
Mr.doob
|
7b58b806d3
Fixed NormalToComponent function (it was over saturated).
|
14 years ago |