Mr.doob
|
a23f8309ed
Merge remote branch 'alteredq/master'
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
ba7ad63043
WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
33e5a9bfe0
Added very basic Three.js Blender importer.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
f1a91c9fd5
Fixed bug in max exporter.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
754aebf84a
Reverted Detector.js as Chrome's issue seems to be fixed now.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
d6949ea2ce
NormalBlending is now 1:1 with Blender :_)
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
6c1b9c589d
Merge remote branch 'alteredq/master'
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
59443e5725
WebGLRenderer: Some clean up of blending modes.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
812c6dff96
For some reason last commit didn't update everything.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
b31b8eebcd
Changed exporters, converters and example models to use more proper JSON.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
633276ddd8
Quick fix for Detector that got broken with latest Chrome canary.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
f052891b2b
Forgot comma in scene template.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
3943ca604a
Added handling of custom properties to Blender exporter.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
a89ec4fede
Added exporting of group ids to Blender scene exporter.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
8abdf466ce
Synced with mrdoob's branch.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
a3e29e5beb
I think BillboardBlending is how NormalBlending is supposed to be.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
4f80bbf808
Merged with mrdoob's branch.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
1859fe4057
Updated Blender exporter to be able to export scenes.
|
%!s(int64=14) %!d(string=hai) anos |
alteredq
|
0496571235
Updated model loader, scene loader and scene format.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
0f3093373d
If I'm not mistaken that would have affected other Loaders.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
af993ea379
Added onLoadStart, onLoadProgress and onLoadComplete methods to Loader.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
bd2d39ac6b
Fixed broken examples.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
0ccf06f593
Merge remote branch 'empaempa/master' into experimental
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
5abbcec449
That trickery isn't needed anymore.
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
a81a02ba30
WebGLRenderer: Made material program sharing a bit simpler/efficient. API still not good for this, but works.
|
%!s(int64=14) %!d(string=hai) anos |
Mikael Emtinger
|
66f657d84a
Optimized rendering of shadow volumes and the shader.
|
%!s(int64=14) %!d(string=hai) anos |
Mikael Emtinger
|
408f05189c
Updated example
|
%!s(int64=14) %!d(string=hai) anos |
Mikael Emtinger
|
a25155bde6
Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light.
|
%!s(int64=14) %!d(string=hai) anos |
Mikael Emtinger
|
95e92d9026
Stencil shadows added
|
%!s(int64=14) %!d(string=hai) anos |
Mr.doob
|
dedf6a2035
convert_obj_three.py: sorting morph filenames (again :P)
|
%!s(int64=14) %!d(string=hai) anos |