Commit History

Author SHA1 Message Date
  Mr.doob aba9f84d8c __dirtyNormals to normalsNeedUpdate 13 years ago
  Mr.doob 284b643915 __dirtyUvs to uvsNeedUpdate 13 years ago
  Mr.doob a9596e6e4a __dirtyElements to elementsNeedUpdate 13 years ago
  Mr.doob 56e2a49a11 __dirtyColors to colorsNeedUpdate 13 years ago
  Mr.doob 6fd7eb0211 Merge remote-tracking branch 'valette/dirtyCleanup' into dev 13 years ago
  alteredq d3aa96784a Merge remote-tracking branch 'remotes/mrdoob/dev' into matrix 13 years ago
  alteredq 43bcf9192d Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 13 years ago
  Mr.doob 3623c37be2 Removing some compiler warnings. 13 years ago
  alteredq 1087cf8cda Implemented real spotlights. 13 years ago
  ide user ide_gero3 34b6bc6ef5 make matrix3 also use Float32Array 13 years ago
  ide user ide_gero3 9f94fcbba8 update to latest dev 13 years ago
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 years ago
  Mr.doob 7f4c64a1fb Removed old console.log. 13 years ago
  Mr.doob bc9aac9729 Commented out WebGLRenderer console.log (not really useful anymore) and added new console.logs on all renderers (hopefully more useful). 13 years ago
  ide user ide_gero3 32ee545296 some small improvements to get webglrenderer faster 13 years ago
  alteredq 9ab854de07 Refactored handling of Matrix4 => Matrix3 inversion. 13 years ago
  alteredq 367ee78804 Fixed mipmap generation for render targets in ANGLE. 13 years ago
  alteredq 4a36583427 Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples. 13 years ago
  alteredq 0e3b527cdc Refactored MarchingCubes out into examples/js 13 years ago
  Sebastien Valette 9dfa133d0f THREE.geometry : change __dirtyVertices to verticesNeedUpdate field 13 years ago
  Mr.doob fb248f5b0b Implemented @kovleouf's deallocateRenderTarget() method in WebGLRenderer. Fixes #1566. 13 years ago
  Mr.doob 65c637109c Set WebGLRenderer's default precision back to 'highp'. Added specifier to vertex shader too. Fixes #1602. 13 years ago
  alteredq ba22d994e2 Added material.needsUpdate flag. 13 years ago
  alteredq 4df44908e7 Fixed particles sorting issues. 13 years ago
  alteredq c1ce0dbb8c Changed depth sorting in WebGLRenderer to use world positions. 13 years ago
  Erik Kitson 09989e5d48 Added emissive property to MeshLambertMaterial and MeshPhongMaterial. 13 years ago
  Mr.doob 22419675e6 Merge remote-tracking branch 'kovleouf/dev' into dev 13 years ago
  Mr.doob 28ad7aa270 Renamed scene.objects to scene.__objects and fixed all the examples that relied on it. 13 years ago
  kovleouf f3d2d484fa add "NoBlending" to Material and WebGLRenderer 13 years ago
  Mr.doob 2a18c4c909 texture.onUpdated() should be texture.onUpdate(). Fixes #1347. 13 years ago