Mr.doob
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afeb0db86c
WebGLRenderer: Removed material.__webglShader
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8 years ago |
Mr.doob
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e55898c27a
Material: Added onBeforeCompile()
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8 years ago |
WestLangley
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7ffac6f5df
Add renderer.gammaOutput to program code
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8 years ago |
Brian Chirls
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e1f2773178
Rename removeBanding to dithering #11076
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8 years ago |
Brian Chirls
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c40466c4a2
Add parameter to Material to remove banding with dithering
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8 years ago |
Mr.doob
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4a77f64f14
WebGLRenderer: Renamed getCurrentRenderTarget() to getRenderTarget().
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8 years ago |
Mr.doob
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bca2ff96ea
Clean up.
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8 years ago |
Mr.doob
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87e637f7e6
WebGLPrograms: Moved boneTexture generation to WebGLRenderer. Fixes webgl_animation_skinning_morph. See #10754.
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8 years ago |
Mr.doob
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25443c142a
Revert: WebGLRenderer: Use object.isSkinnedMesh instead of material.skinning.
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8 years ago |
Mr.doob
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07b64132c4
Skeleton: Moved useVertexTexture logic to WebGLRenderer. See #10754.
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8 years ago |
Mr.doob
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2f99f5480f
WebGLRenderer: Avoid shader crash when reaching too many uniforms. See #10754.
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8 years ago |
Mr.doob
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872b6061e6
Clean up.
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8 years ago |
Mr.doob
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3d0b544449
WebGLRenderer: Use object.isSkinnedMesh instead of material.skinning. See #10754.
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8 years ago |
Takahiro
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93bfc79da1
Clean up MeshPhongMaterial GLSL
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8 years ago |
Takahiro
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f986933485
Add MeshToonMaterial
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8 years ago |
Takahiro
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bffab886ae
Remove gradientMapAxisY
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8 years ago |
Takahiro
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82fe6bfd06
Merge branch 'dev' into toonMap
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8 years ago |
aardgoose
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ed7a1a6441
renderer/webgl - removal of redundant () and simplify expressions. (#10038)
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8 years ago |
Samuel Sylvester
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346f38c566
Abelnation RectAreaLight with ltc approximation (#10041)
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8 years ago |
Takahiro
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8e5279ea8a
Rename toonMap with gradientMap
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8 years ago |
Takahiro
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718d48313f
Export Toon Map from MMDLoader
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8 years ago |
Peter Whidden
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449d18aeaf
Intersection option for WebGLRenderer clipping method (#9470)
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8 years ago |
Mr.doob
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b3acca6b10
Clean up.
|
9 years ago |
Mr.doob
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9147f32ca2
Clean up.
|
9 years ago |
Rich Harris
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4f98d35ed7
Remove unused `is*` properties (#9381)
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9 years ago |
Mr.doob
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bdea7d00ce
Fixed function formatting
|
9 years ago |
Rich Harris
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f65e669af9
Modules (#9310)
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9 years ago |
Mr.doob
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21bc731c8e
WebGLPrograms: Fixed fog check.
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9 years ago |
Raoul v. R
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cd5b6bdd3f
Don't treat render targets like textures. (#8658)
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9 years ago |
WestLangley
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08adeecfd2
Unify MeshPhysicalMaterial and MeshStandardMaterial
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9 years ago |