Historique des commits

Auteur SHA1 Message Date
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion il y a 10 ans
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 il y a 10 ans
  Luis E. Fraguada a5ac442b57 Add 'TextGeometry' to Object loader il y a 10 ans
  Andrew Dunai 4c9cbd5da9 Added 'annotate' utility to slice 3D Studio Max exported model animation into seperate animations. il y a 10 ans
  aaron 80214490ad toJSON - move class specific code onto individual classes il y a 10 ans
  Ben Houston 37f1361fcd update lightMap example scene to reduce lighting now that lightMap is truly additive. il y a 10 ans
  Ben Houston 578e995721 fix bug in ObjectLoader. material.bumpScale is a float not a Vector2. il y a 10 ans
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. il y a 10 ans
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. il y a 10 ans
  Ben Houston b76ad9f285 loading of ambientOcclusionMap. il y a 10 ans
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. il y a 10 ans
  Arthur Silber e0a515a4b7 Merge pull request #2 from mrdoob/dev il y a 10 ans
  Greg Tatum 3614e10f1e Geometry Browser, *hedra and torus geometry il y a 10 ans
  Mr.doob 9bce7c9c7e Merge pull request #6248 from lalle/vreffect il y a 10 ans
  Niklas Lavrell 654afab428 VREffect: taking pixelRatio into account when calculating renderer width and height il y a 10 ans
  Mr.doob 527ff52ef3 Merge pull request #6246 from bhouston/adaptivetonemapping-uniforms il y a 10 ans
  WestLangley e5fed34126 Merge pull request #1 from bhouston/dev-gamma il y a 10 ans
  Ben Houston 8d83e0e5d4 add gamma correction pass to adaptive tone mapping example. il y a 10 ans
  Ben Houston 4fd2c9627f remove stray gamma correction from ToneMapShader. il y a 10 ans
  Ben Houston 25aa4299ab refactor on screen controls on readability, add enable/disable tone mapping. il y a 10 ans
  Ben Houston d6daf0483d make uniforms unique per AdaptiveToneMappingPass. (previously they were shared.) il y a 10 ans
  WestLangley 9793da8b81 Added Gamma Correction Shader il y a 10 ans
  Ben Adams fc8af1f17f BufferedGeometry Instancing il y a 10 ans
  Mr.doob cc4c08a96d Merge pull request #6240 from msmolens/normal-displacement-map il y a 10 ans
  Max Smolens 0bfa311159 NormalDisplacementShader: fix calculation of reflection vector; fix example il y a 10 ans
  Mr.doob 82ad11e18b AudioListener: Removed call to listener.setVelocity. il y a 10 ans
  Mr.doob 8e11db2d2a r72dev il y a 10 ans
  Mr.doob f73593b00e Added credits to vr video example. il y a 10 ans
  Mr.doob e7bac19a95 Updated vr_video example. il y a 10 ans
  Mr.doob eee2319608 r71 il y a 10 ans