Ben Houston
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f0731cf73e
rename shaders to use ao instead of ambientocclusion
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il y a 10 ans |
Ben Houston
|
0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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il y a 10 ans |
Luis E. Fraguada
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a5ac442b57
Add 'TextGeometry' to Object loader
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il y a 10 ans |
Andrew Dunai
|
4c9cbd5da9
Added 'annotate' utility to slice 3D Studio Max exported model animation into seperate animations.
|
il y a 10 ans |
aaron
|
80214490ad
toJSON - move class specific code onto individual classes
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il y a 10 ans |
Ben Houston
|
37f1361fcd
update lightMap example scene to reduce lighting now that lightMap is truly additive.
|
il y a 10 ans |
Ben Houston
|
578e995721
fix bug in ObjectLoader. material.bumpScale is a float not a Vector2.
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il y a 10 ans |
Ben Houston
|
0ecfda58f0
add ambientOcclusionScale.
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il y a 10 ans |
Ben Houston
|
6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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il y a 10 ans |
Ben Houston
|
b76ad9f285
loading of ambientOcclusionMap.
|
il y a 10 ans |
Ben Houston
|
dec3cf27f9
add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner.
|
il y a 10 ans |
Arthur Silber
|
e0a515a4b7
Merge pull request #2 from mrdoob/dev
|
il y a 10 ans |
Greg Tatum
|
3614e10f1e
Geometry Browser, *hedra and torus geometry
|
il y a 10 ans |
Mr.doob
|
9bce7c9c7e
Merge pull request #6248 from lalle/vreffect
|
il y a 10 ans |
Niklas Lavrell
|
654afab428
VREffect: taking pixelRatio into account when calculating renderer width and height
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il y a 10 ans |
Mr.doob
|
527ff52ef3
Merge pull request #6246 from bhouston/adaptivetonemapping-uniforms
|
il y a 10 ans |
WestLangley
|
e5fed34126
Merge pull request #1 from bhouston/dev-gamma
|
il y a 10 ans |
Ben Houston
|
8d83e0e5d4
add gamma correction pass to adaptive tone mapping example.
|
il y a 10 ans |
Ben Houston
|
4fd2c9627f
remove stray gamma correction from ToneMapShader.
|
il y a 10 ans |
Ben Houston
|
25aa4299ab
refactor on screen controls on readability, add enable/disable tone mapping.
|
il y a 10 ans |
Ben Houston
|
d6daf0483d
make uniforms unique per AdaptiveToneMappingPass. (previously they were shared.)
|
il y a 10 ans |
WestLangley
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9793da8b81
Added Gamma Correction Shader
|
il y a 10 ans |
Ben Adams
|
fc8af1f17f
BufferedGeometry Instancing
|
il y a 10 ans |
Mr.doob
|
cc4c08a96d
Merge pull request #6240 from msmolens/normal-displacement-map
|
il y a 10 ans |
Max Smolens
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0bfa311159
NormalDisplacementShader: fix calculation of reflection vector; fix example
|
il y a 10 ans |
Mr.doob
|
82ad11e18b
AudioListener: Removed call to listener.setVelocity.
|
il y a 10 ans |
Mr.doob
|
8e11db2d2a
r72dev
|
il y a 10 ans |
Mr.doob
|
f73593b00e
Added credits to vr video example.
|
il y a 10 ans |
Mr.doob
|
e7bac19a95
Updated vr_video example.
|
il y a 10 ans |
Mr.doob
|
eee2319608
r71
|
il y a 10 ans |