Commit History

Autor SHA1 Mensaxe Data
  Mr.doob d581bd7d8e Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob d8f7ccf26f Matrix4: Deprecated multiplyToArray. %!s(int64=8) %!d(string=hai) anos
  Mr.doob b22bb0c7d4 Clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 4b946975f9 Removed duplicated build. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 0f6f9c3447 Removed more material.skinning references. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 22385a501a Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob c3264669ed WebGLShadowMap: Removed skinning reference. See #10754. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 872b6061e6 Clean up. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 0b3497f9a7 Removed material.skinning references. See #10754. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 118fedfb87 Material: Deprecated skinning. See #10754. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 3d0b544449 WebGLRenderer: Use object.isSkinnedMesh instead of material.skinning. See #10754. %!s(int64=8) %!d(string=hai) anos
  Mr.doob ab9e2e2aa3 Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 38885d4a5d Merge pull request #10802 from sunag/85dev %!s(int64=8) %!d(string=hai) anos
  sunag ce2d4dbb34 fix/update matrix using fromArray %!s(int64=8) %!d(string=hai) anos
  Mr.doob 2c79e14b06 Merge pull request #10801 from foijord/double-precision-matrix3 %!s(int64=8) %!d(string=hai) anos
  Mr.doob 9ad8a4e01c Merge pull request #10799 from takahirox/FixTypos %!s(int64=8) %!d(string=hai) anos
  Takahiro ef27e7f193 Fix typo in GLTFLoader %!s(int64=8) %!d(string=hai) anos
  Takahiro 8583c8e13a Fix typo in Skeleton %!s(int64=8) %!d(string=hai) anos
  Mr.doob a81402e75f Merge pull request #10777 from foijord/loader-sea3d-fixes %!s(int64=8) %!d(string=hai) anos
  Mr.doob 7cc9b1a8fd Merge pull request #10790 from Kyle-Larson/feature/FBXLoader2-Material-Consistency %!s(int64=8) %!d(string=hai) anos
  Mr.doob 44c88177c0 Fixed webvr rollercoaster resize. %!s(int64=8) %!d(string=hai) anos
  Kyle-Larson ce6a09d2c1 Multi-Material Skinning Fix %!s(int64=8) %!d(string=hai) anos
  Kyle-Larson b36e2ebcdf Materials array Consistency fix %!s(int64=8) %!d(string=hai) anos
  Mr.doob 77cd9decb2 Updated builds. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 4ebecb2468 ObjectLoader: Handle SkinnedMesh as Mesh (instead of Object3D). %!s(int64=8) %!d(string=hai) anos
  Mr.doob c8fc630bbd FBXLoader2: We only support 3 channel colors. %!s(int64=8) %!d(string=hai) anos
  Mr.doob c2308789d8 FBXLoader2: Check LayerElementColor before creating color attribute. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8e4ca591e1 FBXLoader2: Removed unneeded check. %!s(int64=8) %!d(string=hai) anos
  Mr.doob f6d99ad044 Editor: Use FBXLoader2. %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8df16442da Merge pull request #10781 from jonobr1/fbx2-vertex-colors %!s(int64=8) %!d(string=hai) anos