OpenShift guest
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f4884bac7a
change usage uuid to id.
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11 年之前 |
OpenShift guest
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5a9f8d7b6e
add depth pass plugin fix
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11 年之前 |
Joshua Koo
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aafd29c50a
Code transforming mrdoob style second attempt See #4806
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11 年之前 |
Mr.doob
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99c002a49b
Renamed Points to PointCloud. See discussion in e58553d1ba2b32dd13b910d8ec3e82a3c8fa82b3.
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11 年之前 |
Mr.doob
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e58553d1ba
Renamed ParticleSystem to Points and ParticleSystemMaterial to PointsMaterial. See #4726.
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11 年之前 |
Mr.doob
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b00d61bbc7
Simplified object.geometry.morphTargets check.
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11 年之前 |
J. Tanner Netterville
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4d1a5c7610
Allow morphTargets to be undefined in DepthPassPlugin
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11 年之前 |
Mr.doob
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c16b26c6a6
Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate.
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12 年之前 |
Mr.doob
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88f56b3b3b
Clean up.
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12 年之前 |
Mr.doob
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424667ce19
Some more multiply( a, b ) to multiplyMatrices( a, b )
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12 年之前 |
Ben Houston
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6f72a001c2
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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12 年之前 |
alteredq
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3d4b2c9566
Removed internal variables _projectionMatrixArray and _viewMatrixArray from WebGLRenderer and render plugins.
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12 年之前 |
Mr.doob
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1abc24587e
Removing geometry.materials and returning materials from JSONLoader.
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12 年之前 |
alteredq
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d5e032b979
Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin).
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12 年之前 |
alteredq
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426f37929d
Updated DepthPassPlugin to be able to handle skinning.
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12 年之前 |
alteredq
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7b7947d8a3
Fixed handling of doubleSided / flipSided in DepthPassPlugin.
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13 年之前 |
Mr.doob
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902c47a17c
Renamed objectMatrix to modelMatrix for consistency.
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13 年之前 |
Mr.doob
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3623c37be2
Removing some compiler warnings.
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13 年之前 |
ide user ide_gero3
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32ee545296
some small improvements to get webglrenderer faster
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13 年之前 |
alteredq
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4df44908e7
Fixed particles sorting issues.
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13 年之前 |
alteredq
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483141ba3a
Added DepthPassPlugin.
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13 年之前 |