Commit History

作者 SHA1 備註 提交日期
  OpenShift guest f4884bac7a change usage uuid to id. 11 年之前
  OpenShift guest 5a9f8d7b6e add depth pass plugin fix 11 年之前
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 年之前
  Mr.doob 99c002a49b Renamed Points to PointCloud. See discussion in e58553d1ba2b32dd13b910d8ec3e82a3c8fa82b3. 11 年之前
  Mr.doob e58553d1ba Renamed ParticleSystem to Points and ParticleSystemMaterial to PointsMaterial. See #4726. 11 年之前
  Mr.doob b00d61bbc7 Simplified object.geometry.morphTargets check. 11 年之前
  J. Tanner Netterville 4d1a5c7610 Allow morphTargets to be undefined in DepthPassPlugin 11 年之前
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 年之前
  Mr.doob 88f56b3b3b Clean up. 12 年之前
  Mr.doob 424667ce19 Some more multiply( a, b ) to multiplyMatrices( a, b ) 12 年之前
  Ben Houston 6f72a001c2 Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly. 12 年之前
  alteredq 3d4b2c9566 Removed internal variables _projectionMatrixArray and _viewMatrixArray from WebGLRenderer and render plugins. 12 年之前
  Mr.doob 1abc24587e Removing geometry.materials and returning materials from JSONLoader. 12 年之前
  alteredq d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). 12 年之前
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. 12 年之前
  alteredq 7b7947d8a3 Fixed handling of doubleSided / flipSided in DepthPassPlugin. 13 年之前
  Mr.doob 902c47a17c Renamed objectMatrix to modelMatrix for consistency. 13 年之前
  Mr.doob 3623c37be2 Removing some compiler warnings. 13 年之前
  ide user ide_gero3 32ee545296 some small improvements to get webglrenderer faster 13 年之前
  alteredq 4df44908e7 Fixed particles sorting issues. 13 年之前
  alteredq 483141ba3a Added DepthPassPlugin. 13 年之前