تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 5539d24997 Merge pull request #15194 from greggman/gpu-picking-1-pixel 6 سال پیش
  Gregg Tavares 975c726e02 do gpu picking with 1x1 pixel render target 6 سال پیش
  Lewy Blue 4894f4e444 Fix linter errors in examples WebGL A-L 6 سال پیش
  Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 سال پیش
  Mugen87 6163e28654 Examples: Clean up 7 سال پیش
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 سال پیش
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 سال پیش
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 سال پیش
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 سال پیش
  Mr.doob 173caa387a stats.js usage clean up 9 سال پیش
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 سال پیش
  Mugen87 59de7d60d4 refactor materials in examples 9 سال پیش
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 9 سال پیش
  Mr.doob 1aabcb379c Examples clean up. 10 سال پیش
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 سال پیش
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 سال پیش
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 سال پیش
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 10 سال پیش
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 سال پیش
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 سال پیش
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 سال پیش
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 سال پیش
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 سال پیش
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 سال پیش
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 سال پیش
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 سال پیش
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 سال پیش
  Mr.doob feffb88f1e Includes to editor and examples. 13 سال پیش
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 سال پیش
  Mr.doob a408841c61 Changed three.js link in examples. 13 سال پیش