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Autors SHA1 Ziņojums Datums
  Mr.doob 5539d24997 Merge pull request #15194 from greggman/gpu-picking-1-pixel 6 gadi atpakaļ
  Gregg Tavares 975c726e02 do gpu picking with 1x1 pixel render target 6 gadi atpakaļ
  Lewy Blue 4894f4e444 Fix linter errors in examples WebGL A-L 6 gadi atpakaļ
  Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. 7 gadi atpakaļ
  Mugen87 6163e28654 Examples: Clean up 7 gadi atpakaļ
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. 8 gadi atpakaļ
  WestLangley 848a1814b9 material.shading ==> material.flatShading 8 gadi atpakaļ
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false 8 gadi atpakaļ
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 gadi atpakaļ
  Mr.doob 173caa387a stats.js usage clean up 9 gadi atpakaļ
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 gadi atpakaļ
  Mugen87 59de7d60d4 refactor materials in examples 9 gadi atpakaļ
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object 10 gadi atpakaļ
  Mr.doob 1aabcb379c Examples clean up. 10 gadi atpakaļ
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. 10 gadi atpakaļ
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). 10 gadi atpakaļ
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 gadi atpakaļ
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. 11 gadi atpakaļ
  Mr.doob f4ce69bc98 Updated examples with API changes. 11 gadi atpakaļ
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. 11 gadi atpakaļ
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. 11 gadi atpakaļ
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. 12 gadi atpakaļ
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. 12 gadi atpakaļ
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 gadi atpakaļ
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. 12 gadi atpakaļ
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 gadi atpakaļ
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 gadi atpakaļ
  Mr.doob feffb88f1e Includes to editor and examples. 13 gadi atpakaļ
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. 13 gadi atpakaļ
  Mr.doob a408841c61 Changed three.js link in examples. 13 gadi atpakaļ