Historique des commits

Auteur SHA1 Message Date
  Mr.doob 5539d24997 Merge pull request #15194 from greggman/gpu-picking-1-pixel il y a 6 ans
  Gregg Tavares 975c726e02 do gpu picking with 1x1 pixel render target il y a 6 ans
  Lewy Blue 4894f4e444 Fix linter errors in examples WebGL A-L il y a 6 ans
  Don McCurdy 1f5ce17869 BufferGeometryUtils: Move to utils/ folder. il y a 7 ans
  Mugen87 6163e28654 Examples: Clean up il y a 7 ans
  Mr.doob bde8a0540d Examples: Replaced relevant renderer.setClearColor() with scene.background. il y a 8 ans
  WestLangley 848a1814b9 material.shading ==> material.flatShading il y a 8 ans
  WestLangley 3e09c556e7 Examples: Remove sortObjects = false il y a 8 ans
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. il y a 8 ans
  Mr.doob 173caa387a stats.js usage clean up il y a 9 ans
  WestLangley f70369a928 Examples: three.min.js -> three.js il y a 9 ans
  Mugen87 59de7d60d4 refactor materials in examples il y a 9 ans
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object il y a 10 ans
  Mr.doob 1aabcb379c Examples clean up. il y a 10 ans
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. il y a 10 ans
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). il y a 10 ans
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. il y a 10 ans
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. il y a 11 ans
  Mr.doob f4ce69bc98 Updated examples with API changes. il y a 11 ans
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. il y a 11 ans
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. il y a 11 ans
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. il y a 12 ans
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. il y a 12 ans
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 12 ans
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. il y a 12 ans
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. il y a 12 ans
  Mr.doob feffb88f1e Includes to editor and examples. il y a 13 ans
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. il y a 13 ans
  Mr.doob a408841c61 Changed three.js link in examples. il y a 13 ans