Commit történet

Szerző SHA1 Üzenet Dátum
  Olli Etuaho 911e4b2114 Set Pass.renderToScreen automatically in EffectComposer 6 éve
  Olli Etuaho c3144a20ce Always use strings for uniform names in examples 6 éve
  Lewy Blue a5b45d15ed fix linter errors in webgl M to W 7 éve
  Mr.doob d3f5a0b1fe Updated all examples. 7 éve
  Mugen87 21a9169b86 Examples: Removemore lgtm.com warnings 7 éve
  WestLangley 94e5122f83 Remove unnecessary shader chunk 7 éve
  Mugen87 9bf2b8e028 Examples: Clean up 7 éve
  Mugen87 8f194ec566 Examples: Clean up 7 éve
  WestLangley db1941e390 Required as a result of #13277 7 éve
  Mr.doob 3bcb9c2d0d Fixed CRLF issues. See #13262 7 éve
  WestLangley e181b055c3 Remove no-culling 7 éve
  Magnuz Binder 0af653dc9f Change colour => color. 7 éve
  Mr.doob 334ab72b42 Fixed lgtm.com unsafe external link alerts. 8 éve
  Mr.doob 4ab3305a4a Fixed some lgtm.com alerts. 8 éve
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. 8 éve
  aardgoose 3c672c5c33 replace UniformsUtils.merge 9 éve
  Tristan Valcke 634e3ba738 Remove unnecessary comma in webgl_shaders_tonemapping 9 éve
  Mr.doob 68536213c2 Fixed example that relied on internal class. 9 éve
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 éve
  tschw 073c3ab29d Refactored vWorldPosition from phong to envmap where it actually belongs. 9 éve
  WestLangley f70369a928 Examples: three.min.js -> three.js 9 éve
  Mr.doob 379f902d15 Merged ambient_pars.glsl into lights_pars.glsl 9 éve
  Mr.doob ac0154cbe7 Removed THREE.UniformsLib[ "ambient" ] references. 9 éve
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 éve
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube 9 éve
  Mr.doob 645aaf254c Fixed examples. 9 éve
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 10 éve
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 10 éve
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 éve
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 éve