ソースを参照

Updated all examples.

Mr.doob 6 年 前
コミット
d3f5a0b1fe
100 ファイル変更580 行追加237 行削除
  1. 6 2
      examples/misc_animation_groups.html
  2. 6 2
      examples/misc_animation_keys.html
  3. 6 2
      examples/misc_controls_fly.html
  4. 6 2
      examples/misc_controls_map.html
  5. 6 2
      examples/misc_controls_orbit.html
  6. 6 2
      examples/misc_controls_trackball.html
  7. 6 2
      examples/misc_exporter_gltf.html
  8. 6 2
      examples/misc_exporter_stl.html
  9. 6 2
      examples/webaudio_orientation.html
  10. 6 2
      examples/webaudio_sandbox.html
  11. 6 2
      examples/webaudio_timing.html
  12. 6 2
      examples/webaudio_visualizer.html
  13. 6 3
      examples/webgl2_materials_texture3d.html
  14. 7 3
      examples/webgl2_materials_texture3d_volume.html
  15. 6 2
      examples/webgl_animation_cloth.html
  16. 1 1
      examples/webgl_animation_keyframes.html
  17. 6 2
      examples/webgl_animation_skinning_blending.html
  18. 0 1
      examples/webgl_animation_skinning_morph.html
  19. 6 2
      examples/webgl_buffergeometry.html
  20. 9 5
      examples/webgl_buffergeometry_constructed_from_geometry.html
  21. 6 2
      examples/webgl_buffergeometry_custom_attributes_particles.html
  22. 6 2
      examples/webgl_buffergeometry_indexed.html
  23. 7 3
      examples/webgl_buffergeometry_instancing.html
  24. 6 2
      examples/webgl_buffergeometry_instancing2.html
  25. 4 4
      examples/webgl_buffergeometry_instancing_billboards.html
  26. 7 3
      examples/webgl_buffergeometry_instancing_dynamic.html
  27. 7 3
      examples/webgl_buffergeometry_instancing_interleaved_dynamic.html
  28. 6 2
      examples/webgl_buffergeometry_instancing_lambert.html
  29. 6 2
      examples/webgl_buffergeometry_lines.html
  30. 6 2
      examples/webgl_buffergeometry_lines_indexed.html
  31. 6 2
      examples/webgl_buffergeometry_points.html
  32. 6 2
      examples/webgl_buffergeometry_points_interleaved.html
  33. 7 3
      examples/webgl_buffergeometry_rawshader.html
  34. 9 5
      examples/webgl_buffergeometry_selective_draw.html
  35. 6 2
      examples/webgl_buffergeometry_uint.html
  36. 6 2
      examples/webgl_custom_attributes.html
  37. 6 2
      examples/webgl_custom_attributes_lines.html
  38. 6 2
      examples/webgl_custom_attributes_points.html
  39. 6 2
      examples/webgl_custom_attributes_points2.html
  40. 6 2
      examples/webgl_custom_attributes_points3.html
  41. 7 3
      examples/webgl_effects_anaglyph.html
  42. 7 3
      examples/webgl_effects_parallaxbarrier.html
  43. 7 3
      examples/webgl_effects_peppersghost.html
  44. 7 3
      examples/webgl_effects_stereo.html
  45. 6 2
      examples/webgl_framebuffer_texture.html
  46. 6 2
      examples/webgl_geometries.html
  47. 6 2
      examples/webgl_geometries_parametric.html
  48. 6 2
      examples/webgl_geometry_colors.html
  49. 6 2
      examples/webgl_geometry_colors_lookuptable.html
  50. 6 2
      examples/webgl_geometry_convex.html
  51. 7 3
      examples/webgl_geometry_dynamic.html
  52. 5 5
      examples/webgl_geometry_minecraft.html
  53. 5 5
      examples/webgl_geometry_minecraft_ao.html
  54. 7 3
      examples/webgl_geometry_teapot.html
  55. 3 3
      examples/webgl_geometry_terrain.html
  56. 4 6
      examples/webgl_geometry_terrain_fog.html
  57. 6 2
      examples/webgl_geometry_terrain_raycast.html
  58. 6 2
      examples/webgl_geometry_text.html
  59. 6 2
      examples/webgl_gpgpu_birds.html
  60. 6 2
      examples/webgl_gpgpu_protoplanet.html
  61. 6 2
      examples/webgl_gpgpu_water.html
  62. 6 2
      examples/webgl_hdr.html
  63. 6 2
      examples/webgl_interactive_buffergeometry.html
  64. 6 2
      examples/webgl_interactive_points.html
  65. 6 2
      examples/webgl_interactive_raycasting_points.html
  66. 6 2
      examples/webgl_interactive_voxelpainter.html
  67. 3 4
      examples/webgl_kinect.html
  68. 6 2
      examples/webgl_lights_hemisphere.html
  69. 6 2
      examples/webgl_lights_physical.html
  70. 6 2
      examples/webgl_lights_pointlights.html
  71. 6 2
      examples/webgl_lights_pointlights2.html
  72. 6 2
      examples/webgl_lights_rectarealight.html
  73. 6 2
      examples/webgl_lights_spotlight.html
  74. 6 2
      examples/webgl_lights_spotlights.html
  75. 6 2
      examples/webgl_lines_colors.html
  76. 6 2
      examples/webgl_lines_dashed.html
  77. 6 2
      examples/webgl_lines_fat.html
  78. 6 2
      examples/webgl_lines_fat_wireframe.html
  79. 6 2
      examples/webgl_lines_sphere.html
  80. 6 2
      examples/webgl_loader_3mf.html
  81. 6 2
      examples/webgl_loader_amf.html
  82. 6 2
      examples/webgl_loader_assimp.html
  83. 5 3
      examples/webgl_loader_assimp2json.html
  84. 6 2
      examples/webgl_loader_awd.html
  85. 6 2
      examples/webgl_loader_collada.html
  86. 6 2
      examples/webgl_loader_collada_kinematics.html
  87. 6 2
      examples/webgl_loader_collada_skinning.html
  88. 1 1
      examples/webgl_loader_ctm.html
  89. 6 2
      examples/webgl_loader_ctm_materials.html
  90. 6 2
      examples/webgl_loader_fbx.html
  91. 6 2
      examples/webgl_loader_fbx_nurbs.html
  92. 6 2
      examples/webgl_loader_gltf.html
  93. 6 2
      examples/webgl_loader_imagebitmap.html
  94. 6 2
      examples/webgl_loader_json.html
  95. 1 1
      examples/webgl_loader_json_claraio.html
  96. 6 2
      examples/webgl_loader_kmz.html
  97. 10 6
      examples/webgl_loader_md2.html
  98. 11 7
      examples/webgl_loader_md2_control.html
  99. 0 1
      examples/webgl_loader_mmd.html
  100. 0 1
      examples/webgl_loader_mmd_audio.html

+ 6 - 2
examples/misc_animation_groups.html

@@ -35,12 +35,16 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var stats, clock;
 			var scene, camera, renderer, mixer;

+ 6 - 2
examples/misc_animation_keys.html

@@ -35,12 +35,16 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var stats, clock;
 			var scene, camera, renderer, mixer;

+ 6 - 2
examples/misc_controls_fly.html

@@ -46,7 +46,7 @@
 		<script src="js/postprocessing/RenderPass.js"></script>
 		<script src="js/postprocessing/FilmPass.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 	</head>
@@ -59,7 +59,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var radius = 6371;
 			var tilt = 0.41;

+ 6 - 2
examples/misc_controls_map.html

@@ -38,13 +38,17 @@
 
 		<script src="../build/three.js"></script>
 		<script src="js/controls/MapControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script src='js/libs/dat.gui.min.js'></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, controls, scene, renderer;
 

+ 6 - 2
examples/misc_controls_orbit.html

@@ -38,11 +38,15 @@
 
 		<script src="../build/three.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, controls, scene, renderer;
 

+ 6 - 2
examples/misc_controls_trackball.html

@@ -41,12 +41,16 @@
 
 		<script src="js/controls/TrackballControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, controls, scene, renderer, stats;
 

+ 6 - 2
examples/misc_exporter_gltf.html

@@ -40,7 +40,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/loaders/OBJLoader.js"></script>
 		<script src="js/exporters/GLTFExporter.js"></script>
 
@@ -140,7 +140,11 @@
 
 			}
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container;
 

+ 6 - 2
examples/misc_exporter_stl.html

@@ -35,12 +35,16 @@
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/exporters/STLExporter.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var scene, camera, renderer, exporter, mesh;
 

+ 6 - 2
examples/webaudio_orientation.html

@@ -67,7 +67,7 @@
 		</style>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/loaders/GLTFLoader.js"></script>
 
@@ -93,7 +93,11 @@
 
 	<script>
 
-	if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+	if ( WEBGL.isWebGLAvailable() === false ) {
+
+		document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+	}
 
 	var scene, camera, renderer;
 

+ 6 - 2
examples/webaudio_sandbox.html

@@ -83,12 +83,16 @@
 		<script src="../build/three.js"></script>
 
 		<script src="js/controls/FirstPersonControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, controls, scene, renderer;
 			var light, pointLight;

+ 6 - 2
examples/webaudio_timing.html

@@ -67,7 +67,7 @@
 		</style>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
 	</head>
@@ -87,7 +87,11 @@
 
 	<script>
 
-	if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+	if ( WEBGL.isWebGLAvailable() === false ) {
+
+		document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+	}
 
 	var scene, camera, renderer, audio;
 

+ 6 - 2
examples/webaudio_visualizer.html

@@ -67,7 +67,7 @@
 		</style>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script id="vertexShader" type="x-shader/x-vertex">
 
@@ -119,7 +119,11 @@
 
 	<script>
 
-	if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+	if ( WEBGL.isWebGLAvailable() === false ) {
+
+		document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+	}
 
 	var scene, camera, renderer, analyser, uniforms;
 

+ 6 - 3
examples/webgl2_materials_texture3d.html

@@ -82,13 +82,16 @@
 		<!--<script src="js/controls/OrbitControls.js"></script>-->
 
 		<script src="js/libs/jszip.min.js"></script>
-
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGL2Available() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
+
+			}
 
 			var camera, scene, mesh, renderer, stats;
 

+ 7 - 3
examples/webgl2_materials_texture3d_volume.html

@@ -54,13 +54,17 @@
 	<script src="js/loaders/NRRDLoader.js"></script>
 	<script src="js/shaders/VolumeShader.js"></script>
 
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/gunzip.min.js"></script>
 	<script src="js/libs/dat.gui.min.js"></script>
 
 	<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGL2Available() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
+
+		}
 
 		var container,
 			renderer,
@@ -159,7 +163,7 @@
 
 				var mesh = new THREE.Mesh( geometry, material );
 				scene.add( mesh );
-				
+
 				render();
 
 			} );

+ 6 - 2
examples/webgl_animation_cloth.html

@@ -38,7 +38,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
@@ -74,7 +74,11 @@
 
 			}
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 			var camera, scene, renderer;

+ 1 - 1
examples/webgl_animation_keyframes.html

@@ -44,7 +44,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/loaders/DRACOLoader.js"></script>

+ 6 - 2
examples/webgl_animation_skinning_blending.html

@@ -48,14 +48,18 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container = document.getElementById( 'container' );
 

+ 0 - 1
examples/webgl_animation_skinning_morph.html

@@ -46,7 +46,6 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 

+ 6 - 2
examples/webgl_buffergeometry.html

@@ -35,12 +35,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 9 - 5
examples/webgl_buffergeometry_constructed_from_geometry.html

@@ -24,17 +24,21 @@
 				color: #0080ff;
 			}
 		</style>
-		<script type="text/javascript" src="../build/three.js"></script>
-		<script type="text/javascript" src="js/Detector.js"></script>
-		<script type="text/javascript" src="js/libs/stats.min.js"></script>
-		<script type="text/javascript" src="js/controls/TrackballControls.js"></script>
+		<script src="../build/three.js"></script>
+		<script src="js/controls/TrackballControls.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/WebGL.js"></script>
 	</head>
 	<body>
 		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffer geometry constructed from geometry - by <a target="_blank" href="http://callum.com">Callum Prentice</a></div>
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var camera, scene, renderer, controls, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_custom_attributes_particles.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -75,7 +75,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_indexed.html

@@ -35,13 +35,17 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="./js/libs/dat.gui.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer, stats;
 

+ 7 - 3
examples/webgl_buffergeometry_instancing.html

@@ -27,7 +27,7 @@
 			color: #ffffff;
 		}
 
-		#oldie a {
+		#webglmessage a {
 			color: #da0;
 		}
 
@@ -50,8 +50,8 @@
 
 	<script src="js/libs/dat.gui.min.js"></script>
 	<script src="../build/three.js"></script>
-	<script src="js/Detector.js"></script>
 	<script src="js/libs/stats.min.js"></script>
+	<script src="js/WebGL.js"></script>
 
 	<script id="vertexShader" type="x-shader/x-vertex">
 		precision highp float;
@@ -107,7 +107,11 @@
 
 	<script>
 
-		if ( !Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var container, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_instancing2.html

@@ -45,7 +45,7 @@
 	</div>
 
 	<script src="../build/three.js"></script>
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 
 	<script src="js/controls/TrackballControls.js"></script>
@@ -94,7 +94,11 @@
 
 	<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var container, stats;
 

+ 4 - 4
examples/webgl_buffergeometry_instancing_billboards.html

@@ -27,7 +27,7 @@
 			color: #ffffff;
 		}
 
-		#oldie a {
+		#webglmessage a {
 			color: #da0;
 		}
 
@@ -48,7 +48,7 @@
 	</div>
 
 	<script src="../build/three.js"></script>
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 
 	<script id="vshader" type="x-shader/x-vertex">
@@ -116,9 +116,9 @@
 
 		function init() {
 
-			if ( !Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() === false ) {
 
-				Detector.addGetWebGLMessage();
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 				return false;
 
 			}

+ 7 - 3
examples/webgl_buffergeometry_instancing_dynamic.html

@@ -27,7 +27,7 @@
 			color: #ffffff;
 		}
 
-		#oldie a {
+		#webglmessage a {
 			color: #da0;
 		}
 
@@ -50,7 +50,7 @@
 
 	<script src="../build/three.js"></script>
 
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 
 	<script id="vertexShader" type="x-shader/x-vertex">
@@ -101,7 +101,11 @@
 
 	<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var container, stats;
 		var camera, scene, renderer, mesh;

+ 7 - 3
examples/webgl_buffergeometry_instancing_interleaved_dynamic.html

@@ -27,7 +27,7 @@
 			color: #ffffff;
 		}
 
-		#oldie a {
+		#webglmessage a {
 			color: #da0;
 		}
 
@@ -50,7 +50,7 @@
 
 	<script src="../build/three.js"></script>
 
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 
 	<script id="vertexShader" type="x-shader/x-vertex">
@@ -103,7 +103,11 @@
 
 	<script>
 
-	if ( !Detector.webgl ) Detector.addGetWebGLMessage();
+	if ( WEBGL.isWebGLAvailable() === false ) {
+
+		document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+	}
 
 	var container, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_instancing_lambert.html

@@ -45,7 +45,7 @@
 	</div>
 
 	<script src="../build/three.js"></script>
-	<script src="js/Detector.js"></script>
+	<script src="js/WebGL.js"></script>
 	<script src="js/libs/stats.min.js"></script>
 
 	<script src="js/controls/OrbitControls.js"></script>
@@ -54,7 +54,11 @@
 
 	<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		THREE.ShaderLib.customDepthRGBA = { // this is a cut-and-paste of the depth shader -- modified to accommodate instancing for this app
 

+ 6 - 2
examples/webgl_buffergeometry_lines.html

@@ -35,12 +35,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_lines_indexed.html

@@ -35,12 +35,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_points.html

@@ -34,12 +34,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_buffergeometry_points_interleaved.html

@@ -34,12 +34,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 7 - 3
examples/webgl_buffergeometry_rawshader.html

@@ -27,7 +27,7 @@
 				color: #ffffff;
 			}
 
-			#oldie a { color:#da0 }
+			#webglmessage a { color:#da0 }
 		</style>
 	</head>
 	<body>
@@ -37,7 +37,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script id="vertexShader" type="x-shader/x-vertex">
@@ -88,7 +88,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 9 - 5
examples/webgl_buffergeometry_selective_draw.html

@@ -26,9 +26,9 @@
 		color: #0080ff;
 	}
 	</style>
-	<script type="text/javascript" src="../build/three.js"></script>
-	<script type="text/javascript" src="js/Detector.js"></script>
-	<script type="text/javascript" src="js/libs/stats.min.js"></script>
+	<script src="../build/three.js"></script>
+	<script src="js/libs/stats.min.js"></script>
+	<script src="js/WebGL.js"></script>
 
 	<script type="x-shader/x-vertex" id="vertexshader">
 		attribute float visible;
@@ -59,7 +59,7 @@
 				discard;
 
 			}
-			
+
 		}
 	</script>
 	</head>
@@ -72,7 +72,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var camera, scene, renderer, stats;
 		var geometry, mesh;

+ 6 - 2
examples/webgl_buffergeometry_uint.html

@@ -35,12 +35,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_custom_attributes.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -84,7 +84,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 

+ 6 - 2
examples/webgl_custom_attributes_lines.html

@@ -31,7 +31,7 @@
 		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
 		<div id="container"></div>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script src="../build/three.js"></script>
@@ -75,7 +75,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 

+ 6 - 2
examples/webgl_custom_attributes_points.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -77,7 +77,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 

+ 6 - 2
examples/webgl_custom_attributes_points2.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -76,7 +76,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 		var sphere, length1;

+ 6 - 2
examples/webgl_custom_attributes_points3.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -85,7 +85,11 @@
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var renderer, scene, camera, stats;
 

+ 7 - 3
examples/webgl_effects_anaglyph.html

@@ -28,7 +28,7 @@
 				color: #ffffff;
 			}
 
-			#oldie a { color:#da0 }
+			#webglmessage a { color:#da0 }
 		</style>
 	</head>
 
@@ -39,11 +39,15 @@
 
 		<script src="js/effects/AnaglyphEffect.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container;
 

+ 7 - 3
examples/webgl_effects_parallaxbarrier.html

@@ -28,7 +28,7 @@
 				color: #ffffff;
 			}
 
-			#oldie a { color:#da0 }
+			#webglmessage a { color:#da0 }
 		</style>
 	</head>
 
@@ -39,11 +39,15 @@
 
 		<script src="js/effects/ParallaxBarrierEffect.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container;
 

+ 7 - 3
examples/webgl_effects_peppersghost.html

@@ -29,7 +29,7 @@
 						color: #ffffff;
 				}
 
-				#oldie a {
+				#webglmessage a {
 						color: #da0
 				}
 		</style>
@@ -43,11 +43,15 @@
 
 <script src="js/effects/PeppersGhostEffect.js"></script>
 
-<script src="js/Detector.js"></script>
+<script src="js/WebGL.js"></script>
 
 <script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var container;
 

+ 7 - 3
examples/webgl_effects_stereo.html

@@ -28,7 +28,7 @@
 				color: #ffffff;
 			}
 
-			#oldie a { color:#da0 }
+			#webglmessage a { color:#da0 }
 		</style>
 	</head>
 
@@ -41,11 +41,15 @@
 
 		<script src="js/effects/StereoEffect.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container;
 

+ 6 - 2
examples/webgl_framebuffer_texture.html

@@ -48,7 +48,7 @@
 
 		<script src="../build/three.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 	</head>
 	<body>
@@ -65,7 +65,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 			var mesh, sprite, texture;

+ 6 - 2
examples/webgl_geometries.html

@@ -34,12 +34,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer, stats;
 

+ 6 - 2
examples/webgl_geometries_parametric.html

@@ -35,7 +35,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script src="js/CurveExtras.js"></script>
@@ -43,7 +43,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer, stats;
 

+ 6 - 2
examples/webgl_geometry_colors.html

@@ -36,12 +36,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_geometry_colors_lookuptable.html

@@ -41,12 +41,16 @@
 
 		<script src="../build/three.js"></script>
 		<script src="js/math/Lut.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); }
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_geometry_convex.html

@@ -32,12 +32,16 @@
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/QuickHull.js"></script>
 		<script src="js/geometries/ConvexGeometry.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var group, camera, scene, renderer;
 

+ 7 - 3
examples/webgl_geometry_dynamic.html

@@ -28,7 +28,7 @@
 				color: yellow;
 			}
 
-			#oldie {
+			#webglmessage {
 				background:rgb(0,0,50) !important;
 				color:#fff !important;
 			}
@@ -43,12 +43,16 @@
 
 		<script src="js/controls/FirstPersonControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, controls, scene, renderer, stats;
 

+ 5 - 5
examples/webgl_geometry_minecraft.html

@@ -27,12 +27,12 @@
 				color: #a06851;
 			}
 
-			#oldie {
+			#webglmessage {
 				background:rgb(100,0,0) !important;
 				color:#fff !important;
 				margin-top:10em !important;
 			}
-			#oldie a { color:#fff }
+			#webglmessage a { color:#fff }
 
 		</style>
 	</head>
@@ -47,14 +47,14 @@
 
 		<script src="js/utils/BufferGeometryUtils.js"></script>
 		<script src="js/ImprovedNoise.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() === false ) {
 
-				Detector.addGetWebGLMessage();
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 5 - 5
examples/webgl_geometry_minecraft_ao.html

@@ -25,12 +25,12 @@
 				padding: 5px;
 			}
 
-			#oldie {
+			#webglmessage {
 				background:rgb(100,0,0) !important;
 				color:#fff !important;
 				margin-top:10em !important;
 			}
-			#oldie a { color:#fff }
+			#webglmessage a { color:#fff }
 
 		</style>
 	</head>
@@ -47,14 +47,14 @@
 
 		<script src="js/ImprovedNoise.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() === false ) {
 
-				Detector.addGetWebGLMessage();
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 7 - 3
examples/webgl_geometry_teapot.html

@@ -39,7 +39,7 @@
 
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script src='js/libs/dat.gui.min.js'></script>
 
@@ -50,9 +50,13 @@
 			////////////////////////////////////////////////////////////////////////////////
 			// Utah/Newell Teapot demo
 			////////////////////////////////////////////////////////////////////////////////
-			/*global THREE, Detector, container, dat, window */
+			/*global THREE, WEBGL, container, dat, window */
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 			var cameraControls;

+ 3 - 3
examples/webgl_geometry_terrain.html

@@ -39,14 +39,14 @@
 		<script src="js/controls/FirstPersonControls.js"></script>
 
 		<script src="js/ImprovedNoise.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() === false ) {
 
-				Detector.addGetWebGLMessage();
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 4 - 6
examples/webgl_geometry_terrain_fog.html

@@ -37,17 +37,15 @@
 		<script src="../build/three.js"></script>
 
 		<script src="js/controls/FirstPersonControls.js"></script>
-
-		<script src="js/ImprovedNoise.js"></script>
-
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
+		<script src="js/ImprovedNoise.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() === false ) {
 
-				Detector.addGetWebGLMessage();
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 				document.getElementById( 'container' ).innerHTML = "";
 
 			}

+ 6 - 2
examples/webgl_geometry_terrain_raycast.html

@@ -39,12 +39,16 @@
 		<script src="js/controls/OrbitControls.js"></script>
 
 		<script src="js/ImprovedNoise.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_geometry_text.html

@@ -39,12 +39,16 @@
 		<script src="../build/three.js"></script>
 		<script src="js/utils/GeometryUtils.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			THREE.Cache.enabled = true;
 

+ 6 - 2
examples/webgl_gpgpu_birds.html

@@ -39,7 +39,7 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 
@@ -322,7 +322,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var hash = document.location.hash.substr( 1 );
 			if (hash) hash = parseInt(hash, 0);

+ 6 - 2
examples/webgl_gpgpu_protoplanet.html

@@ -42,7 +42,7 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
@@ -267,7 +267,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var isIE = /Trident/i.test( navigator.userAgent );
 			var isEdge = /Edge/i.test( navigator.userAgent );

+ 6 - 2
examples/webgl_gpgpu_water.html

@@ -38,7 +38,7 @@
 		</div>
 
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
@@ -201,7 +201,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var hash = document.location.hash.substr( 1 );
 			if ( hash ) hash = parseInt( hash, 0 );

+ 6 - 2
examples/webgl_hdr.html

@@ -39,7 +39,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<!-- HDR fragment shader -->
@@ -103,7 +103,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_interactive_buffergeometry.html

@@ -36,12 +36,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_interactive_points.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script type="x-shader/x-vertex" id="vertexshader">
@@ -79,7 +79,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer, scene, camera, stats;
 

+ 6 - 2
examples/webgl_interactive_raycasting_points.html

@@ -33,12 +33,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer, scene, camera, stats;
 			var pointclouds;

+ 6 - 2
examples/webgl_interactive_voxelpainter.html

@@ -37,11 +37,15 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 			var plane, cube;

+ 3 - 4
examples/webgl_kinect.html

@@ -36,9 +36,8 @@
 		<script src="../build/three.js"></script>
 
 		<script src='js/libs/dat.gui.min.js'></script>
-
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script id="vs" type="x-shader/x-vertex">
 
@@ -106,14 +105,14 @@
 
 			var video, texture;
 
-			if ( Detector.webgl ) {
+			if ( WEBGL.isWebGLAvailable() ) {
 
 				init();
 				animate();
 
 			} else {
 
-				document.body.appendChild( Detector.getWebGLErrorMessage() );
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
 
 			}
 

+ 6 - 2
examples/webgl_lights_hemisphere.html

@@ -47,7 +47,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/loaders/GLTFLoader.js"></script>
 
@@ -86,7 +86,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer, dirLight, dirLightHeper, hemiLight, hemiLightHelper;
 			var mixers = [];

+ 6 - 2
examples/webgl_lights_physical.html

@@ -44,11 +44,15 @@
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer,
 			bulbLight, bulbMat, hemiLight,

+ 6 - 2
examples/webgl_lights_pointlights.html

@@ -36,12 +36,16 @@
 
 		<script src="js/loaders/OBJLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer,
 			light1, light2, light3, light4,

+ 6 - 2
examples/webgl_lights_pointlights2.html

@@ -42,12 +42,16 @@
 
 		<script src="js/controls/TrackballControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer, controls;
 			var light1, light2, light3, light4, light5, light6;

+ 6 - 2
examples/webgl_lights_rectarealight.html

@@ -45,13 +45,17 @@
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 		<script src="js/libs/stats.min.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
 			var container = document.getElementById( 'container' );
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer, scene, camera;
 

+ 6 - 2
examples/webgl_lights_spotlight.html

@@ -42,11 +42,15 @@
 
 		<script src="js/libs/dat.gui.min.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer, scene, camera;
 

+ 6 - 2
examples/webgl_lights_spotlights.html

@@ -43,11 +43,15 @@
 		<script src="js/libs/dat.gui.min.js"></script>
 		<script src="js/libs/tween.min.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer = new THREE.WebGLRenderer();
 			renderer.setPixelRatio( window.devicePixelRatio );

+ 6 - 2
examples/webgl_lines_colors.html

@@ -48,11 +48,15 @@
 
 		<script src="js/geometries/hilbert3D.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var mouseX = 0, mouseY = 0;
 

+ 6 - 2
examples/webgl_lines_dashed.html

@@ -35,12 +35,16 @@
 
 		<script src="js/geometries/hilbert3D.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var renderer, scene, camera, stats;
 			var objects = [];

+ 6 - 2
examples/webgl_lines_fat.html

@@ -38,7 +38,7 @@
 
 		<script src="js/geometries/hilbert3D.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script src="js/libs/stats.min.js"></script>
 		<script src='js/libs/dat.gui.min.js'></script>
@@ -55,7 +55,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var line, renderer, scene, camera, camera2, controls;
 			var line1;

+ 6 - 2
examples/webgl_lines_fat_wireframe.html

@@ -36,7 +36,7 @@
 		<script src="../build/three.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script src="js/libs/stats.min.js"></script>
 		<script src='js/libs/dat.gui.min.js'></script>
@@ -53,7 +53,11 @@
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var wireframe, renderer, scene, camera, camera2, controls;
 			var wireframe1;

+ 6 - 2
examples/webgl_lines_sphere.html

@@ -45,12 +45,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var SCREEN_WIDTH = window.innerWidth,
 				SCREEN_HEIGHT = window.innerHeight,

+ 6 - 2
examples/webgl_loader_3mf.html

@@ -47,14 +47,18 @@
 		<script src="../build/three.js"></script>
 		<script src="js/loaders/3MFLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
 		<script src="js/libs/jszip.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 

+ 6 - 2
examples/webgl_loader_amf.html

@@ -47,14 +47,18 @@
 		<script src="../build/three.js"></script>
 		<script src="js/loaders/AMFLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
 		<script src="js/libs/jszip.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 

+ 6 - 2
examples/webgl_loader_assimp.html

@@ -49,14 +49,18 @@
 		</div>
 		<script src="../build/three.js"></script>
 		<script src="js/loaders/AssimpLoader.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script src="js/controls/OrbitControls.js"></script>
 
 		<script>
 
-		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+		if ( WEBGL.isWebGLAvailable() === false ) {
+
+			document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+		}
 
 		var container, stats;
 		var camera, scene, renderer;

+ 5 - 3
examples/webgl_loader_assimp2json.html

@@ -38,13 +38,15 @@
 
 		<script src="js/loaders/AssimpJSONLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) {
-				Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
 			}
 
 			/*

+ 6 - 2
examples/webgl_loader_awd.html

@@ -37,12 +37,16 @@
 		<script src="js/loaders/AWDLoader.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_loader_collada.html

@@ -39,12 +39,16 @@
 		<script src="../build/three.js"></script>
 
 		<script src="js/loaders/ColladaLoader.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, clock;
 			var camera, scene, renderer, elf;

+ 6 - 2
examples/webgl_loader_collada_kinematics.html

@@ -39,12 +39,16 @@
 		<script src="js/libs/tween.min.js"></script>
 		<script src="js/loaders/ColladaLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats;
 

+ 6 - 2
examples/webgl_loader_collada_skinning.html

@@ -39,12 +39,16 @@
 		<script src="../build/three.js"></script>
 		<script src="js/loaders/ColladaLoader.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, clock, controls;
 			var camera, scene, renderer, mixer;

+ 1 - 1
examples/webgl_loader_ctm.html

@@ -43,7 +43,7 @@
 		<script src="js/loaders/ctm/ctm.js"></script>
 		<script src="js/loaders/ctm/CTMLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>

+ 6 - 2
examples/webgl_loader_ctm_materials.html

@@ -47,12 +47,16 @@
 		<script src="js/loaders/ctm/ctm.js"></script>
 		<script src="js/loaders/ctm/CTMLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var SCREEN_WIDTH = window.innerWidth;
 			var SCREEN_HEIGHT = window.innerHeight;

+ 6 - 2
examples/webgl_loader_fbx.html

@@ -41,12 +41,16 @@
 
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, controls;
 			var camera, scene, renderer, light;

+ 6 - 2
examples/webgl_loader_fbx_nurbs.html

@@ -41,12 +41,16 @@
 		<script src="js/curves/NURBSUtils.js"></script>
 		<script src="js/loaders/FBXLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, controls;
 			var camera, scene, renderer, light;

+ 6 - 2
examples/webgl_loader_gltf.html

@@ -40,12 +40,16 @@
 		<script src="js/controls/OrbitControls.js"></script>
 		<script src="js/loaders/GLTFLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, controls;
 			var camera, scene, renderer, light;

+ 6 - 2
examples/webgl_loader_imagebitmap.html

@@ -30,14 +30,18 @@
 	</head>
 	<body>
 		<script src="../build/three.js"></script>
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<div id="info">
 			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
 		</div>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container;
 

+ 6 - 2
examples/webgl_loader_json.html

@@ -39,12 +39,16 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var container, stats, clock, mixer;
 			var camera, scene, renderer, objects;

+ 1 - 1
examples/webgl_loader_json_claraio.html

@@ -33,7 +33,7 @@
 
 		<script src="../build/three.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>

+ 6 - 2
examples/webgl_loader_kmz.html

@@ -46,14 +46,18 @@
 		<script src="js/loaders/KMZLoader.js"></script>
 		<script src="js/loaders/ColladaLoader.js"></script>
 
-		<script src="js/Detector.js"></script>
+		<script src="js/WebGL.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
 
 		<script src="js/libs/jszip.min.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var camera, scene, renderer;
 

+ 10 - 6
examples/webgl_loader_md2.html

@@ -39,16 +39,20 @@
 
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src='js/loaders/MD2Loader.js'></script>
-		<script src='js/MD2Character.js'></script>
+		<script src="js/loaders/MD2Loader.js"></script>
+		<script src="js/MD2Character.js"></script>
 
-		<script src='js/Detector.js'></script>
-		<script src='js/libs/stats.min.js'></script>
-		<script src='js/libs/dat.gui.min.js'></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/libs/dat.gui.min.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var SCREEN_WIDTH = window.innerWidth;
 			var SCREEN_HEIGHT = window.innerHeight;

+ 11 - 7
examples/webgl_loader_md2_control.html

@@ -40,17 +40,21 @@
 
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src='js/loaders/MD2Loader.js'></script>
-		<script src='js/MorphBlendMesh.js'></script>
-		<script src='js/MD2CharacterComplex.js'></script>
-		<script src='js/Gyroscope.js'></script>
+		<script src="js/loaders/MD2Loader.js"></script>
+		<script src="js/MorphBlendMesh.js"></script>
+		<script src="js/MD2CharacterComplex.js"></script>
+		<script src="js/Gyroscope.js"></script>
 
-		<script src='js/Detector.js'></script>
-		<script src='js/libs/stats.min.js'></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/WebGL.js"></script>
 
 		<script>
 
-			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+			if ( WEBGL.isWebGLAvailable() === false ) {
+
+				document.body.appendChild( WEBGL.getWebGLErrorMessage() );
+
+			}
 
 			var SCREEN_WIDTH = window.innerWidth;
 			var SCREEN_HEIGHT = window.innerHeight;

+ 0 - 1
examples/webgl_loader_mmd.html

@@ -47,7 +47,6 @@
 
 		<script src="js/controls/OrbitControls.js"></script>
 
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/dat.gui.min.js"></script>
 

+ 0 - 1
examples/webgl_loader_mmd_audio.html

@@ -47,7 +47,6 @@
 		<script src="js/animation/MMDPhysics.js"></script>
 		<script src="js/animation/MMDAnimationHelper.js"></script>
 
-		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 
 		<script>

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません