Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. %!s(int64=5) %!d(string=hai) anos
  Mugen87 7dd44e809e Examples: Deprecate examples/js. %!s(int64=5) %!d(string=hai) anos
  Don McCurdy 4de2c4bfa9 Examples: Move 'postprocessing / unreal / bloom' example description into UnrealBloomPass. %!s(int64=5) %!d(string=hai) anos
  WestLangley 84fc12e1cd Avoid direct gl calls %!s(int64=6) %!d(string=hai) anos
  Mugen87 68d3b52377 JSM: Added module and TS file for UnrealBloomPass. %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev %!s(int64=6) %!d(string=hai) anos
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes %!s(int64=6) %!d(string=hai) anos
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code %!s(int64=6) %!d(string=hai) anos
  Vicente Lucendo f5fd1e712a keep resx/rexy and add renderTargetHorizonal/renderTargetVertical %!s(int64=6) %!d(string=hai) anos
  Vicente Lucendo e43525e636 unnecessary variable redefinitions %!s(int64=6) %!d(string=hai) anos
  oguzeroglu 898225fe82 Change the clear color variable name. %!s(int64=7) %!d(string=hai) anos
  oguzeroglu d7b06a9356 UnrealBloomPass memory optimization %!s(int64=7) %!d(string=hai) anos
  WestLangley 6f42b96562 Clean Up %!s(int64=8) %!d(string=hai) anos
  Tentone f01308753a Minor changes %!s(int64=8) %!d(string=hai) anos
  Tentone 5322adc761 Unreal bloom render to screen %!s(int64=8) %!d(string=hai) anos
  WestLangley ac941c5761 Clean up %!s(int64=8) %!d(string=hai) anos
  Michael Herzog 1d3391ace5 Update UnrealBloomPass.js %!s(int64=8) %!d(string=hai) anos
  Mr.doob 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
  Ludovic Bailly 42a7e929cc Fixed clipped quad pass when using clippingPlanes on WebGLRenderer %!s(int64=8) %!d(string=hai) anos
  Mr.doob 8735cbab95 Reverted UniformUtils.clone() deprecation. See #10191. %!s(int64=8) %!d(string=hai) anos
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. %!s(int64=8) %!d(string=hai) anos
  aardgoose fcfc420fd4 remove UniformsUtils.* %!s(int64=8) %!d(string=hai) anos
  Tristan Valcke 31397f8bb8 Remove unnecessary comma in UnrealBloomPass %!s(int64=8) %!d(string=hai) anos
  Mr.doob b2995bd589 Moved gaussianPdf out of core. %!s(int64=9) %!d(string=hai) anos
  spidersharma03 22a4c76306 Bloom Pass - Inspired from Unreal Engine (#9351) %!s(int64=9) %!d(string=hai) anos