Commit History

Author SHA1 Message Date
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 years ago
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 years ago
  Ben Houston 839d6cb6cd add proper support transparent backgrounds for EffectComposer and BloomPass. 9 years ago
  Mugen87 6be2805446 Revert "#7952 New Stencil Buffer Management" 9 years ago
  Mugen87 644d6a21d7 #7952 New Stencil Buffer Management 9 years ago
  gero3 923256459e fixed files to codestyle 10 years ago
  Mr.doob d47b8fba72 Reverted console.* to THREE.* change. See #5791. 10 years ago
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 years ago
  Mr.doob 5cab409222 BloomPass: Fixed Typo. Fixes #5639. 10 years ago
  Mr.doob 68269fb45e Examples clean up. 11 years ago
  wereHamster 2a5c54115b Make EffectComposer plugins use their own camera/scene/quad 12 years ago
  Mr.doob 1afdbe3c97 Renamed BlitShader to CopyShader as discussed in 97ee7a81cd963f7f56d5713334be5e0ab3caf31b 13 years ago
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. 13 years ago
  alteredq 74ce25ee89 Added defines parameter for adding preprocessor definitions to ShaderMaterial. 13 years ago
  Mr.doob 727f09e351 Simplified EffectComposer. 13 years ago
  alteredq 013f3b375e Changed the rest of the lib and examples to use auto-texture units. 13 years ago
  Mr.doob 7a9ac49a97 Minor formatting tweaks. 13 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 13 years ago
  alteredq 9e39966076 Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras. 14 years ago
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial 14 years ago
  alteredq 0959969fc3 Added skin rendering example plus some postprocessing fixes to make it work. 14 years ago
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. 14 years ago
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. 14 years ago
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 years ago
  alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes. 14 years ago