تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob c186b37be3 Pushed revision to 32. 14 سال پیش
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 سال پیش
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 سال پیش
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 سال پیش
  alteredq dad635b64c Merged mrdoob's changes. 14 سال پیش
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 سال پیش
  alteredq 06a977384d Synced with mrdoob's branch. 14 سال پیش
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 سال پیش
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 سال پیش
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 سال پیش
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 سال پیش
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. 14 سال پیش
  Mr.doob 3488a53798 Recompiled builds. 14 سال پیش
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... 14 سال پیش
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. 14 سال پیش
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 سال پیش
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 سال پیش
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 سال پیش
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 سال پیش
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 سال پیش
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 سال پیش
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 سال پیش
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 سال پیش
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 سال پیش
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 سال پیش
  alteredq 76a56f2f5c First attempt at fog ;) 14 سال پیش
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 سال پیش
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 سال پیش
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 سال پیش
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 سال پیش