История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob c186b37be3 Pushed revision to 32. 14 лет назад
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 лет назад
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 лет назад
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 лет назад
  alteredq dad635b64c Merged mrdoob's changes. 14 лет назад
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 лет назад
  alteredq 06a977384d Synced with mrdoob's branch. 14 лет назад
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 лет назад
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 лет назад
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 лет назад
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 лет назад
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. 14 лет назад
  Mr.doob 3488a53798 Recompiled builds. 14 лет назад
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... 14 лет назад
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. 14 лет назад
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 лет назад
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 лет назад
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 лет назад
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 лет назад
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 лет назад
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 лет назад
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 лет назад
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 лет назад
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 лет назад
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 лет назад
  alteredq 76a56f2f5c First attempt at fog ;) 14 лет назад
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 лет назад
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 лет назад
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 лет назад
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 лет назад