Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob c186b37be3 Pushed revision to 32. 14 anni fa
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 anni fa
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 anni fa
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 anni fa
  alteredq dad635b64c Merged mrdoob's changes. 14 anni fa
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 anni fa
  alteredq 06a977384d Synced with mrdoob's branch. 14 anni fa
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 anni fa
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 anni fa
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 anni fa
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 anni fa
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. 14 anni fa
  Mr.doob 3488a53798 Recompiled builds. 14 anni fa
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... 14 anni fa
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. 14 anni fa
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 anni fa
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 anni fa
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 anni fa
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 anni fa
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 anni fa
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 anni fa
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 anni fa
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 anni fa
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 anni fa
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 anni fa
  alteredq 76a56f2f5c First attempt at fog ;) 14 anni fa
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 anni fa
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 anni fa
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 anni fa
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 anni fa