Commit History

Autor SHA1 Mensaxe Data
  Mr.doob c186b37be3 Pushed revision to 32. %!s(int64=14) %!d(string=hai) anos
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. %!s(int64=14) %!d(string=hai) anos
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. %!s(int64=14) %!d(string=hai) anos
  alteredq ae60091a58 Small refactoring in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq dad635b64c Merged mrdoob's changes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 06a977384d Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. %!s(int64=14) %!d(string=hai) anos
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. %!s(int64=14) %!d(string=hai) anos
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. %!s(int64=14) %!d(string=hai) anos
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3488a53798 Recompiled builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. %!s(int64=14) %!d(string=hai) anos
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. %!s(int64=14) %!d(string=hai) anos
  alteredq 91b9539e02 Synced with mrdoob's branch. %!s(int64=14) %!d(string=hai) anos
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=14) %!d(string=hai) anos
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` %!s(int64=14) %!d(string=hai) anos
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` %!s(int64=14) %!d(string=hai) anos
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. %!s(int64=14) %!d(string=hai) anos
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). %!s(int64=14) %!d(string=hai) anos
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 76a56f2f5c First attempt at fog ;) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 02f81a26f4 Merging with alteredq's branch. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=14) %!d(string=hai) anos
  Mr.doob c13377d736 Added crappy grass WebGL example. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ %!s(int64=14) %!d(string=hai) anos