Mr.doob
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bd2f75b48a
Updated r46 with some bugfixes found post release.
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13 years ago |
alteredq
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291d56186c
Fixed Ray bug.
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13 years ago |
alteredq
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f61edd14c2
Fixed shadowmap update bug.
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13 years ago |
Mr.doob
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579ba1f7ab
r46
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13 years ago |
alteredq
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dd7e1e84ee
Removed redundant GL call in render target setup.
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13 years ago |
Mr.doob
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3c61c0c702
Updated builds.
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13 years ago |
alteredq
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9a375c4f39
Fixed bug where you couldn't change attribute types when updating buffers.
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13 years ago |
Mr.doob
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b406568dce
Refactored SphereGeometry
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13 years ago |
alteredq
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2ba6aabdc7
Added missing semicolon.
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13 years ago |
Mr.doob
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f4063649a0
And yet some more Ray optimisations :P
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13 years ago |
alteredq
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b6e7ad88af
Optimized Ray a bit more.
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13 years ago |
Mr.doob
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7ce228ad12
Optimised Ray yet again. Adeed @banaadams 's texture.onUpdate.
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13 years ago |
Mr.doob
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dad6911bb0
Optimised Ray a bit more
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13 years ago |
Mr.doob
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ca38a3ff1c
Added precision parameter to WebGLRenderer
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13 years ago |
alteredq
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a8f8411e9a
Updated builds.
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13 years ago |
alteredq
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6e84e89d16
Some more fixes thanks to verbose Closure compiler errors.
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13 years ago |
alteredq
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046f4bfeb6
Added custom attributes for lines.
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13 years ago |
Mr.doob
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1f7838a9c2
Fixed bug in Ray's pointInFace3.
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13 years ago |
Mr.doob
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5916682ea6
Reverting again
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13 years ago |
Mr.doob
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13e4f78a28
Reverting my thought
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13 years ago |
Mr.doob
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d902ca3bf0
Updated builds and tweaked examples
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13 years ago |
Mr.doob
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747b813bcb
Merging with @alteredq's branch
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13 years ago |
Mr.doob
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e54f2e32e7
Updated builds.
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13 years ago |
alteredq
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408c82d306
Got WebGLRenderer working again.
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13 years ago |
Mr.doob
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caabab07f3
Lines can be treated as Objects
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14 years ago |
Mr.doob
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ec00f298be
CanvasRenderer and SVGRenderer using single-material system.
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14 years ago |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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14 years ago |
alteredq
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093fbbe334
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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14 years ago |
alteredq
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addb3a12a9
Refactored CubeCamera / cube map handling.
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14 years ago |
Mr.doob
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df94d2af57
Moved matrixWorldInverse logic to renderers as per @greggman suggestion.
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14 years ago |