Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob bd2f75b48a Updated r46 with some bugfixes found post release. 14 anni fa
  alteredq 291d56186c Fixed Ray bug. 14 anni fa
  alteredq f61edd14c2 Fixed shadowmap update bug. 14 anni fa
  Mr.doob 579ba1f7ab r46 14 anni fa
  alteredq dd7e1e84ee Removed redundant GL call in render target setup. 14 anni fa
  Mr.doob 3c61c0c702 Updated builds. 14 anni fa
  alteredq 9a375c4f39 Fixed bug where you couldn't change attribute types when updating buffers. 14 anni fa
  Mr.doob b406568dce Refactored SphereGeometry 14 anni fa
  alteredq 2ba6aabdc7 Added missing semicolon. 14 anni fa
  Mr.doob f4063649a0 And yet some more Ray optimisations :P 14 anni fa
  alteredq b6e7ad88af Optimized Ray a bit more. 14 anni fa
  Mr.doob 7ce228ad12 Optimised Ray yet again. Adeed @banaadams 's texture.onUpdate. 14 anni fa
  Mr.doob dad6911bb0 Optimised Ray a bit more 14 anni fa
  Mr.doob ca38a3ff1c Added precision parameter to WebGLRenderer 14 anni fa
  alteredq a8f8411e9a Updated builds. 14 anni fa
  alteredq 6e84e89d16 Some more fixes thanks to verbose Closure compiler errors. 14 anni fa
  alteredq 046f4bfeb6 Added custom attributes for lines. 14 anni fa
  Mr.doob 1f7838a9c2 Fixed bug in Ray's pointInFace3. 14 anni fa
  Mr.doob 5916682ea6 Reverting again 14 anni fa
  Mr.doob 13e4f78a28 Reverting my thought 14 anni fa
  Mr.doob d902ca3bf0 Updated builds and tweaked examples 14 anni fa
  Mr.doob 747b813bcb Merging with @alteredq's branch 14 anni fa
  Mr.doob e54f2e32e7 Updated builds. 14 anni fa
  alteredq 408c82d306 Got WebGLRenderer working again. 14 anni fa
  Mr.doob caabab07f3 Lines can be treated as Objects 14 anni fa
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 anni fa
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 anni fa
  alteredq 093fbbe334 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 anni fa
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 anni fa
  Mr.doob df94d2af57 Moved matrixWorldInverse logic to renderers as per @greggman suggestion. 14 anni fa